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If your characters have the same general skeleton, but different proportions, don't feel like you need to make new animations. You can use Runtime Retargeting in @UnrealEngine to automatically scale selected bone movement in the animation. A little hidden away though! #UETips
Remember to keep your bone rotations the same wherever possible, just try and change translations. You can even add additional bones, like pony tails! A really useful way to debug it is the ability to show the non-retargeted animation underneath the existing one like this.
If your characters have different skeletons, but they look like they should still generally work, you can check out the Animation Retargeting in #UE4 which will then try and match the two together. Results may vary! Info for that is available here.
docs.unrealengine.com/en-US/Engine/A…
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