Chris Murphy Profile picture
@UnrealEngine Evangelist in Aus/NZ/SE Asia. Co-founder of Pub Games. Has a tendency to rant.
John Sonedecker Profile picture Steeeve.uasset Profile picture 2 subscribed
Mar 5, 2021 4 tweets 2 min read
Volumetric Fog in @UnrealEngine isn't limited to just one generic density slider. You can actually apply the properties to a material and use objects or particles to set up little artistic fog regions! It's a great way to quickly add a bit of character to an area. #UETips Here's the #UE4 material! I'm using the radius of the sphere for one mask and I'm also using the Distance To Nearest Surface to keep the fog clinging to actors in the scene. The Volume Texture is just Voronoi noise from the built in Volumetrics Plugin. Image
Apr 10, 2020 4 tweets 2 min read
If you want to nicely fade out an object close to the camera in #UE4 just set the Material to Masked and run a Distance Blend into a DitheredTemporalAA node. It's a commonly overlooked technique that efficiently adds polish and it's only 4 nodes! #UETips If you're looking to fade out an entire object or fade between LODs then use Dithered LOD Transitions with a simple checkbox. Really helps foliage!
Mar 31, 2020 18 tweets 8 min read
Creating an outdoor environment is both easy and hard. Getting the basics down pat is easy but if you want to make the best possible scene you're going to need to want to learn to use some of the systems built to handle them within @UnrealEngine. Time for a tweetorial! #UETips Creating an outdoor environment doesn't start with the world, it starts with the project settings. Head to Project Settings->Rendering. Static lighting? Kill it. Having it enabled while using dynamic lighting adds overhead and you won't want lightmaps for a world that big.
Feb 15, 2020 9 tweets 4 min read
If you're not using them already: Enable Runtime Virtual Textures in @UnrealEngine to have your foliage/environment sample the landscape beneath it to nicely blend and remove asset seams. It's really only a little bit of work to do it! Let's check out how. Step one: Enable Virtual Textures in your Project Settings. Restart Editor. Important step.