1. Designers often argue about who is a designer and who isn't.
We commonly refer to 99% of the population as "non-designers" rather than just "people" - even though the later would make more sense since they're the majority of the species!
2. More profound is how it's usually non-designers who define what design is for entire organizations.
When a CEO, executive or founder hires their first designer they put in motion big assumptions and power structures that individual designers will wrestle with for years.
3. By the time there are enough designers to hire a manager for them, the die has been cast.
The manager has to work against the grain to redefine with each project team and leader a better and more mature way to think of what design is.
4. Design managers are rarely trained to be culture revisers or political influencers - it's not a course that shows up in design programs.
But the math says it should be. Designers are always outnumbered. And even when not, the landscape typically underestimated their value.
5. Designers instinctively argue "design is important" but for any executive importance is relative. It's a zero sum mentality - If we spend $5k on this what budget will we cut?
A better tactic is to talk about quality. Everyone knows higher quality likely costs something.
6. If you can talk to an executive about quality, design becomes something transcationable for them ("how much cost for how much quality = what impact on customer satisfaction?")
Whereas the abstraction of "good design matters" or "design is important" is quickly dismissable.
7. A fear among designers is when they step from preaching "design is important!" into transactional biz discussions they're not on their turf anymore.
But their turf is tiny! Influence has to happen elsewhere!
But that's scary. It can feel safer to preach from a distance.
8. This is where I often hear:
"But why should *I* have to reach out to them?"
You don't! If you like things how they are, don't change a thing.
But if you want more design maturity and you're one of the few designers in the org, few others can do it but you.
9. If you like this thread, and have people in your world who you wish understood design and its importance - I wrote this book to help you.
Study decisions, not just ideas. It's decisions and the people who make them that define how ideas are evaluated.
If you only care about ideas you'll stay mystified and angry about why "the best" idea never gets chosen.
Study decisions. Learn how to influence them.
I've read many books on decision making but this one had the most powerful impact on me.
For the approach he takes alone, studying front line workers making life and death decisions, it's a worthy read.
Sources of Power, Gary Klein
Have you ever kept a decision journal? Here's how it works.
When you have a big decision:
1. Write down your thoughts about your options. 2. And your rationale for deciding. 3. Then decide. 4. Experience the outcome. 5. Review 1 & 2 - what can you learn now? write it down
1. We have 5 basic senses - then why don't designers and experiences use all of them?
It's always fun to step back and ask this question, which often leads down the path to SMELL-O-VISION.
2. It sounds like a joke but Smell-O-Vision was one of many attempted innovations to improve the movie theater experience.
Like many attempted innovations, many approaches were tried. Some tried to pump in scents into the theaters, but the timing was a problem.
3. Others tried a simpler approach, using "scratch and sniff" cards - Instructions would appear on the screen telling you when to use which one. Clever.
1. All of the ideas in How Design Makes The World are encapsulated in these four questions every product team should ask regularly. #design#ux#designmtw
2. Many projects have requirements, schedules and cool ideas, but forget to focus on improving something specific for real people. Or get lost along the way.
Good teams refresh the real goals often, like a lighthouse.
3. We're all prone to forgetting our biases and designing for ourselves.
If we don't go out of our way to study our customer's real needs, and how they differ from our own, we will fail them and possibly not even know until it's too late.