Thus ends my journey with a hot take on coloniality in game-based learning.
"I don’t think you’re going to have any aborigines in your world" by Ligia López López, @LarsdeWildt and @nikkimoodie_
tandfonline.com/doi/abs/10.108…
Using Indigenous observation methods, the authors “enter the classroom with suspicion” and in solidarity with youth potentially resisting against top-down curricular goals.
The observed classroom is located on Wurundjeri land/east Melbourne, invaded in 1856 by the British. Now the school teaches ‘21st century skills’, using innovative tools like Minecraft.
The Minecraft promo pages promises nothing less than an “immersive environment where the only limit is your imagination”.
It’s billionaires telling us that we have an equal shot at greatness if we just keep working and expand our ‘imagination’ (and their bank accounts).
In survival mode we get rewards for invasive activities - the world is free to grab. No enemies, animals or villagers speak or progress. They “primarily exist to be exploited, domesticated, ignored, or destroyed”.
They become tech-empowered conquerors that “rehearse mythical processes of imperial colonisation” while erasing others.
"Now" we learn about colonisation, a seemingly rational, straightforward thing. Own land, build a structure. No questions.
Garry, who ignores the teacher instruction and brings up the issue of Indigenousness is stopped by a classmate:
“We are not learning that, we are learning what the colonies looked like.”
What does Minecraft do to confirm my European colonial bias? And what does the promise of ‘free’ play actually do to repeat structural racism?
♥️♥️♥️
thank you so much for reading and supporting this project.
I am overwhelmed with your interest and hope you have enjoyed the ride as much as I have.
🙏🙏🙏
Stay safe