I bump into many figures from The Old Days of game development. Names big and small. I always ask about interviews or collaboration, just in case. One said no, and I will always remember why.
His family checks him into a psych ward.
The person I was talking to was tasked by the company to go to the hospital, claim he was a caregiver, and check the programmer out.
To make him finish the game.
Crunch time is not a point of pride, a macho flag of dedication. It's a health risk and any company that flaunts it is garbage.
Avoid, no matter how much you love the brand.