A summary outlining my journey concocting the sounds of the Shambler.
(01/25)
(02/25)
(03/25)
All latter-stage Infected are blind, and the Shambler is no different. This meant that unique clicks would need to be created to differentiate it from other Infected types.
(05/25)
(06/25)
(07/25)
Another main ingredient of the bark is a strange sound I do with my mouth and cheek. I recorded it, slowed it down immensely, and layered it with sporadic clicks. This mixture became the meat of the Shambler Bark.
(08/25)
The Shambler's AOE Explode attack is a unique concept that needed some serious sound love.
(09/25)
After some back & forth, we created the pre-fire you see in-game!
(10/25)
(11/25)
(12/25)
(13/25)
The most integral and interesting part of the cloud's sound is a recording of ice being warmed by room-temp water.
(14/25)
The sizzle is created from water boiling on a piping hot pan and dripping water on a pilot light. (Don't try this at home!😶)
(15/25)
Alas, the vocal element!
A sound designer's own voice is one of the most important tools for creature sound design. We're able to perform a host of emotive sounds on a dime to get an exact sound dwelling in our heads.
(16/25)
It sounded terrifying: breathy & phlegm-y, with a strong focus on the fact that it was a more pathetic, shambling evolution of the Clicker.
(17/25)
(18/25)
It sounded like an interesting creature, but didn't sound like there was a tortured human under all that crust and sickness.
So we casted two stellar voice actors to help drive home the Shambler’s vocal: Raul Ceballos and Steve Blum.
(19/25)
(20/25)
(21/25)
(23/25)
(24/25)
(25/25)