Ironically, however, Ruby completely inverts the function of moves in Apocalypse World.
The obvious problem is that trad RPGs have always featured fiction-first declarations.
thealexandrian.net/wordpress/3797…
IF YOU USE THEM AS WRITTEN.
True.
But it actually does a lot of the same stuff AW does through slightly different structures: The Engagement Roll and Downtime Activities mechanically shape BitD play just like Moves.
So want to say more explicitly: When I said "Interesting thread" I was being literal. It was thoughtful and insightful and it prompted me to be thoughtful, too.
Good stuff, @IronsparkSyris.