For context, it is a gameplay-driven tactical RPG spiritually similar to D&D 4th edition with a deeply millennial and self-aware sense of humor.
It’s harder to do it manually.
Meta progression is through a charm system. You’re awarded one randomly on mode win.
This is helped by the game exposing a lot of internal state/stats.
You can create custom gear like a feather which, if an enemy steps 2 paces away in your rear arc, gives you Fear and then summons a dragon.
Why would you do that? I don’t know! But it’s more fun than Sword +1.
