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@IRCSS @benoitvimont @Atrix256 I use blue noise temporal dithering with A2C. Been meaning to post a tutorial on it at some point.

_MSAAQuality and _BlueNoise64Tex are set via a c# script, with the blue noise texture being swapped each frame.
@IRCSS @benoitvimont @Atrix256 That's the dithering code used to produce these examples:
@IRCSS @benoitvimont @Atrix256 This is the code I used for converting from a dithered alpha to explicit coverage mask (either SV_Coverage or gl_SampleMask).
@IRCSS @benoitvimont @Atrix256 This is a generalization of the code written by @iquilezles, though his was hardcoded for 8x MSAA and it took me a bit to wrap my head around what exactly it was doing and how to calculate the appropriate uint values to use in the bitwise ops.
@IRCSS @benoitvimont @Atrix256 @iquilezles And now I'm thinking I should have increased the font size for those code screen grabs so the text didn't get blurred by Twitter's oh so helpful re-compression...
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