thedereksmart🕹️ Profile picture
Sep 3, 2020 9 tweets 3 min read Read on X
Well, it's now confirmed that SQ42 has been moved into 2021.

Funny story. I knew this back in May 2017 when my sources told me that Chris and co were blatantly lying about the game coming out in 208.

dereksmart.com/forums/reply/5…
They did it again in Dec 2018 when they got the $46M investor bailout, then swore up and down that the Alpha was coming in Q1/20. Then again in Q2/20. We're now in Q3/20, and the latest newsletter all but confirms recent sources that it was never - ever - coming out in 2020.
In fact, I just mentioned this again barely days ago in this long thread.

The latest newsletter is an absolute doozy of epic proportions.

cdn.discordapp.com/attachments/15…
They’re just now “beginning to look into” DX 11.1, Vulcan is haywire, they’ve been “researching” volumetric clouds etc. Oh, and they finally got around to adding the ability for the crash debugger to dump the player profile to find out why it’s locked, crashed or something.
Speaking of Vulcan, remember back in Mar 2017 when they claimed they wouldn't be supporting DX12, but instead would go with Vulcan?

tomshardware.com/news/star-citi…
Here's the thing. This was barely a year after that whole engine "switch" which we now know never actually happened. And it was just this past June that another dev copped to it. Barely months after it was confirmed in the end days of the Crytek lawsuit.

robertsspaceindustries.com/spectrum/commu…
So it's now confirmed that you can just stop expecting SQ42 in 2020. It's amazing how the original Nov 2014 release date seemed like yesterday.

Oh well.
ps. All threads on the official forums asking for the whereabouts of one missing Chris Roberts, are still being locked - and deleted.

i.imgur.com/o83uf3r.png

With reasons like this:

i.imgur.com/ZCVjg5Q.png

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More from @dsmart

Oct 13, 2023
I am back to writing aggregated blogs again because I have found a new worthy cause that's filled with intrigue, corruption, abuse, racism, and plundering of a Web3 DAO that went from a $1b cap to $300M in less than 1yr amid a cratered token.

Once again, I have the receipts.
As with the Star Citizen (that's still not a finished game btw - 11 yrs + $600M later) blog series that hit all the headlines and which sparked a media frenzy, including from Forbes and others, my series on @apecoin DAO will take the same periodic format.

dereksmart.com/2015/07/star-c…
@apecoin This time around, instead of starting from the beginning and rolling down to the last blog where I was proven beyond a reasonable doubt that the project was FUBAR, I am going to start from present, roll through the history, identify all the players involved, and connect all dots.
Read 47 tweets
Oct 12, 2023
And so it begins.

Days ago, the Special Council decided to - against procedures and in a blatant conflict of interest, decided to create an interdependent set of AIPS involving the creation of ApeChain via Polygon.

1/
The Special Council is never allowed to do this. Ever. Instead, not only did they author a bidzdev AIP to fund the Polygon AIP, but they're literally pretending that they aren't connected - despite irrefutable evidence.
Here is the first AIP, the Polygon one authored by @sandeepnailwal

forum.apecoin.com/t/aip-idea-ape…
Read 19 tweets
Jun 15, 2023
Always amuses me that, almost 30 yrs since my first game, Battlecruiser 3000AD (aka BC3K), was released by Take Two, that it's still the go-to comparison for any team making an all-encompassing massive scope space game. Graphics aside, they ALL hit the same wall that I did.
When you build a massive space game, your #2 problem (with #1 being the tech to power it) is going to be how to populate it; and not just because you can, but because of what the game requires. And content repetition is the primary problem.
Every single massive scope space game that has attempted anything of the sort, has run into the same problem with content creation. No Man's Sky, Elite Dangerous, X series etc. all ran into the same thing because procgen can only go so far.
Read 16 tweets
Oct 10, 2020
Well don't look now, but SQ42 no longer has a release date. Wait till you see Chris's response in an AMA on the game's 8th (it's actually 9, but whose counting?) anniversary.

robertsspaceindustries.com/spectrum/commu…
As Star Citizen turns eight years old, the single-player campaign still sounds a long way off

eurogamer.net/articles/2020-…
But wait! Are you old enough to remember this 2014 interview?

gamespot.com/articles/star-…
Read 7 tweets
Oct 8, 2020
So there's a new Star Citizen controversy brewing and which various parties are diving into. I haven't done much digging, so I will just provide some of my own thoughts.

First of all, I want to make this clear - again...
Star Citizen devolved into an absolute scam years ago. The basis for the scam is that the creators and primaries were busy focused on unjust enrichment by taking money out of the project, rather than putting money into it. This has gone on for years now.
To the extent that not only have they done shady financial things like building a corp with backer money, then selling back that corp to themselves, but also taking out large sums from the venture, even as they run out of money year after year.
Read 28 tweets
Sep 29, 2020
For context, you'd have to do some catching up on my tweets since this fiasco started. To be clear, as a veteran game dev for 30+ yrs, as I see it, this battle was a long-time in the making, and needed to be waged.
Though some of my peers & colleagues in the biz are hesitant to publicly opine given the parties involved, my view is that with all the confusion as to the merits of the matter and what it means to gamers and game devs, this discussion is worth having cuz feelz aren't relevant.
To get started, this is what I said on 08/13 when news of the lawsuit went public, and which goes back to what I just stated in the first tweet of this thread.

Read 46 tweets

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