1/ An ongoing thread about all the interesting announcements I am hearing from @nvidia this week...
2/ "AI software analyzes the key facial points of each person on a call and then intelligently re-animates the face in the video on the other side. [...] reduce video bandwidth consumption down to one-tenth of the requirements of the H.264 streaming video compression"
3/ Demos of futuristic Zoom calls here that will blow your mind:
4/ Developer momentum slide:
5/ Demand for consumer GPUs was 4x higher than their previous generation taking down the website:
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The first B2B game is going to create a new category. It’ll have to be different than normal games though for it to succeed in work culture. Probably less individually competitive and more co-op while scaling to 8-20 people.
Things it needs:
- Less violent
- Co-op but teams can compete
- Voice chat
- Auth by Slack/Google
- < 45 min play times for quick turnarounds
- Hand/eye coordination independent
- Works on computers/mobile
- Encourages fun post-game chatting
- Automated/randomized team balancing
Among Us is the closest, most fun game I’ve seen that could be a great B2B game.
I’d pay $10/mo for an app if it all it did was subscribe to things, notice I didn’t use it, and stop the renewal. Then, if I wanted to use it again, it would resubscribe with a tap of a button. All mobile. It should show how much money it saved me by avoiding auto renewals.
Version 2 would auto downgrade/upgrade you to a certain tier assuming there’s no degradation of experience due to lack of features. For example, after COVID-19, my phone plan tier was too high because I was always connected to WiFi. I now pay $30 less a month.
Version 3 would notice when there’s a more optimal plan and prompt you to change plans. For example, Spotify came out with a new Duo plan so I switched from a family plan and saved $2/mo. No difference in service since only two of us used it.
1/ A brief thread on why I disagree with this & to provide some balance. I did YC for Mixpanel in 2009 and then Mighty last year. Here's my counter-argument...
2/ YC batches are 10x bigger but they are split up. I was skeptical at first: is this just a startup mill now? Surprisingly, it's totally fine. Unsurprisingly, you need to spend most of your time building & some of your time blowing off steam making friends—just as before.
3/ You get plenty of attention in YC. What's changed is founders craving attention, validation, & constant feedback to feel like they're headed in the right direction. When founders got more time, they filled it up. The truth is: nobody is going to make you successful except you.
0/ Thoughts generated by GPT-3 on running a startup from some of my past tweets. A thread...
1/ There are many ups & downs, as you grow. Learn to become the calmest one in the room in the toughest moments. People will be looking to you for direction. Be aware that you aren't any more important than they are but you are more visible.
2/ Getting a startup off the ground takes everyone. Your team is the best part of your startup. They will become your family. Learn from them & share with them. Also, check your ego at the door. You can’t be perfect. You will make mistakes. Fix them.
Mighty is looking for someone to do some part-time QA. You can moonlight. You'll work directly with me a bunch.
The more technical the better but not required. US-only.
DM me if interested.
To add a bit more color, we need help with:
- Making sure existing functionality didn’t break
- Helping to find ways to reproduce issues
- Taking Loom videos of problems w/ logs
- Helping develop a doc to repeatedly QA
- Needed Fri - Mon for a few hours
- Automating things