I'm sad that legendary modelmaker Lorne Peterson is not a LucasArts' Racer secret giant character. ^^
And here's ILM using the models to create CGI.
The scene was impressive in the movie, but what Jon Knoles' team has done in the same year was utterly fantastic. A true feat, and still impressive in 2020.
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I could try old LucasArts games I already have on PC, who knows.
What a strange feeling to start from a platform (PC) with 1800 games and end up with a console and a single game (Animal Crossing, in bundle). Reminds me of when I had the NES, in another life ^^
It’s for my son, in fact. A Nintendo for the same birthday I had the NES 🥰
If you want to advise me the best Switch games for a 8 years old, you’re welcome. Minecraft, Mario Kart, Zelda and Cities:skyline already planned, of course.
Opened 1 year, 6 months and 23 days ago
Now 10k followers!
50% Star Wars
50% not Star Wars
(THX) 1118 pictures published
1380 pictures left
A lot of threads
A lot of friends met along the way
A book 75% completed
I am disappointed that I did not publish 20 pictures yesterday to reach THX 1138 😂
Thanks to everyone who followed me and liked my tweets. An unofficial adventure that will continue until the release of my book and the exhaustion of my pictures. 2 more years?
It was also a pleasure to meet so many people to whom I wanted to pay tribute.
Now, I plan to publish excerpts from my book, reworked for the web, before devoting an entire month to writing - probably with a "livemaking-of" aspect to it. It will be for November or December.
From 1982 to 2013, how many Lucasfilm Games & LucasArts logos were used? Maybe more than you think.
Thread👇
The first dates back to when the Games Division of Lucasfilm Computer Division was mostly an experiment ahead of its time. It is therefore a simple alteration of the Lucasfilm logo.
For several years, while the group was developing games for other publishers (Atari, Activision, EA...), there weren't even any Lucasfilm Games logos on the boxes.
[After LucasArts]
Visceral Games' Project Ragtag (canceled in 2017).
To @MinnMaxShow , producer @zachulon again told this story of bad decisions made by EA (then)executives, who killed this very ambitious Star Wars game supervised by Amy Hennig (Uncharted).
A sad story.
@MinnMaxShow@zachulon "The sequence of events was like - 'hey, we have a studio with their own engine who make really high quality single-player games - the Dead Space series - and we're going to take that studio, move them to Frostbite and have them make a Battlefield game'. OK, I'm fine with that."
@MinnMaxShow@zachulon "But we had a lot of people at the studio who were experts on narrative and single-player games and those people left. And that's fine - some of them went to Crystal Dynamics and worked on the Avengers game. That kind of stuff happens."