“You can stop the apocalypse!”
- Dipper 🌲
“You get a free sticker!”
- Mabel 💫
“You earn the right to complain!”
- Wendy 🧊
“You get to fill out circles!”
- Soos ❓
“You can cancel out Ford’s vote!”
- Stan 💰
“You can cancel out Stan’s vote!”
- Ford 🖐🏻
“Pshhh, voting is lame. Extra Homework just for turning 18? Forget that! The real way to create change is to spray-paint “Balls” on the local Arbys! Btw I can’t stop coughing has anyone else had this?” -Robbie
“Young Robford here is right! The working class should never vote, why, the activity could strain their coal-shoveling arms. Just #walkaway!” - Preston Northwest
“Whatever my dad says, do the opposite” - Pacifica
• • •
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Seems to me that in order to adapt a beloved IP like, sayyyyy, a video game, you need to start with a simple question- what do fans love about this character? What do they love about this world? What FEELING does this game give them? How can we strive to create that feeling?
This means thoughtfully and deeply mining the emotions associated with that game, favorite moments, the design, the MUSIC, the common experiences everyone has had with this game, common frustrations with the game, it’s history, learning to speak the LANGUAGE of that fan community
You do this by getting a team, and team leadership, that’s immersed in these feelings, that had strong personal love and nostalgia for that property, an intrinsic sense of what FEELS like the IP they know and love, what lived up to & what violates its promise