Daniel Ahmad Profile picture
12 Nov, 22 tweets, 5 min read
With the PS5 launching in select markets today, I thought I’d do a quick thread with my thoughts on PS5 and PlayStation’s overall strategy going forward.

This is from my pov as an analyst.

1/ Image
Sony is focusing on 3 key areas this gen:

Premium hardware at an affordable price
Exclusive content from first party & partners
Network services + Ecosystem

The PS5 is very much the center of the PlayStation ecosystem, with network services helping to bridge a smooth transition
The PS5 very much feels like a next gen console and has the innovation to match

DualSense increases the immersion of playing games

Custom SSD enables faster load times & unique game design

Its dual SKU strategy doesn’t compromise on power

The new UI feels snappy & responsive
Console manufacturers have traditionally utilised the razor and blades model, which is to say they sell hardware at a loss and recoup that loss through software sales.

The PS5 will certainly be sold at a loss on day one, but long term I expect the hardware to be profitable.
The PS4 was able to pitch itself as the premium console offering, maintaining its $299 price point and reaching 100m sales

Sony will aim to replicate this with PS5, turning a profit on hardware over time by focusing on communicating the value of the overall PlayStation ecosystem Image
Sony will look to balance its premium hardware pitch with a competitive and affordable pricing strategy.

This is where its dual SKU strategy plays well. The disc based SKU at $499 price matches the Series X, while the digital SKU is $100 cheaper without compromising on specs.
A $100 difference is quite steep, especially when Sony only saves $30 or so by removing the disc drive, but the move does make sense over the long term as I explained in this thread.

Disc = Profitable on its own
Digital = Razor and blades model

In terms of games, Sony’s strategy revolves around:

- Ensuring third party developers can thrive on PlayStation

- Creating unique first party titles to increase the overall appeal of the system

- Working with partners to secure additional exclusive games and content
As I noted earlier today, Sony has been building up its first party development capabilities for years, and now has multiple studios that are capable of creating hits, including new IP.

Sony now has seven studios capable of releasing 5m+ sellers.

Sony’s first party does not directly compete with most third party developers, instead it aims to play a supplemental role with its releases and create boutique titles that fill a gap in the market.

They appeal to enthusiasts and early adopters to grow the install base
Sony already has a strong lineup of games announced for PS5 from its first and second party studios, including multiple launch games.

Enthusiasts buy the console because of these games + anticipated titles and can influence friends to pick up a PS5 down the line too.
I think Sony has a compelling lineup of exclusive games for PS5, including third party titles such as FF16.

It is also supplementing this with its PlayStation Advantage program which adds exclusive content or early access to third party games on PlayStation.E.g. COD perks
The PS5 first year lineup of exclusive content helps differentiate the PlayStation platform and provides a compelling reason for why many will jump in this holiday and through 2021.

Sony has a breadth of exclusive titles in year 1, from family friendly titles to core games.
In terms of network services:

PlayStation has focused on building up a digital ecosystem to both increase profit margins and retain users over the long term.

Its increased investment in network infrastructure will also ensure a smooth transition for PS4 users moving to PS5.
Sony has been focusing on creating a platform that supports and incentivises digital game downloads, add on content and value added services such as PS+ which include bonuses such as cloud saves and free games each month.

PS+ subs are over 45m, PSN users over 107m
This digital ecosystem now accounts for 70%+ of Sony’s gaming revenue.

The growth in network services revenue has increased profits and helped end the cyclical profit / loss nature of the console industry.

Gamers have content tied up in this ecosystem. Image
Sony’s strategy is to smoothly transition players from PS4 to PS5. It is this integration with network services that allows Sony to execute this strategy

PS4 players can transfer their digital games library, friends list, achievements + other digital content to PS5 with ease.
Sony is also aiming to bring new players into its digital ecosystem with key initiatives.

1. PS+ Collection (Gives players a day one games library)
2. Perks for PS5 games (3 months free GTA Online / COD perks)

PS+ Collection isn’t Game Pass, but it’s as good as it gets.
Sony will continue to invest in network services over this generation to grow its digital ecosystem and lock more players to it

Not only is it higher margin for the company, it also has a network effect with new buyers choosing a PS5 because their friends are tied to PlayStation
At the end of the day, the key differentiator between PlayStation and Xbox is:

The PS5 is the center of the PlayStation ecosystem, supported by exclusive games and content.

For Xbox, Game Pass is becoming the entry point to its ecosystem, with multiple devices to choose from.
Sony’s key advantages going into next gen are

- Global user base of 107m+ active users, seamless transition to PS5

- Exclusive games & content from first party / third party

- Increased value through the PS+ / Collection

- Dual SKU strategy without compromising on specs
Overall, I believe Sony is well positioned and the PS5 will sell faster than the PS4 in its first year.

Demand will certainly outstrip supply in the first few months, as many shift their purchases earlier due to spend moving from real world activities to stay at home activities.

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with Daniel Ahmad

Daniel Ahmad Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @ZhugeEX

13 Nov
Here is the most important part of the Xbox Series X|S launch PR:

"70% of Series X|S consoles are attached to new and existing Xbox Game Pass members"

This is Microsoft's goal with Series X|S, to drive Game Pass subscriptions and generate recurring revenue.

Quick thread 1/
2/ Gaming subscriptions are driving growth on top of traditional spend, not just on Xbox, but on all console platforms. Increases LTV of a console owner.

With PlayStation, over 50% of PS4 owners had signed up to or already had a PS+ subscription in the first few months.
3/ PlayStation has been able to maintain this over 7 years, with 43% of the 107m active PS4 users having a PS+ subscription today.

Nintendo has been able to do the same, releasing Nintendo Online in 2018, which now has ~40% of Switch owners subscribed to the service.
Read 10 tweets
13 Nov
Let's talk about a controversial topic in the world of video games.

Chinese games dev Paper Games just shut down its game, Shining Nikki, in Korea after controversy erupted between Chinese and Korean players.

This thread is about how Chinese companies view game exports.

1/
It's no secret that China has a strict regulatory environment for games. There are restrictions that developers have to impose on their own games in order to release them in China.

The most recent example being in Genshin Impact:

This is a top down approach to game censorship, but it's worth noting that there is also a bottom up approach too

Which is to say Chinese game companies also self censor themselves + Chinese players may demand changes

Changes are made pre-emptively, due to the top down approach
Read 12 tweets
12 Nov
Not surprising to see PUBG Corp take this route.

PUBG Mobile was the #1 grossing mobile game in India, and its ban was felt by both the developers and players.

This new custom version will aim to satisfy regulators, but it remains to be seen if this will be enough.
I put together a thread on this topic a couple of days back with my thoughts on how this would all play out.

PUBG Mobile is still technically banned. Indian regulators would either need to overturn it, or simply allow this custom version to launch.

The ironic aspect is that India banned the game for its affiliation with Tencent / China

Yet this custom ver. of the game is clearly the China version from Tencent

Green blood? Virtual training ground? Limits on playtime?

Yep, that's the China version

Read 4 tweets
11 Nov
Among Us continues to grow in popularity worldwide, now surpassing 217m installs on mobile.

It's not easy to play the game in China though, as it does not have a Simplified Chinese localisation / local servers.

So what can Chinese gamers do? 1/

venturebeat.com/2020/11/09/sen…
2/ It's worth noting that the game does not have an official license to operate in China. China is a complicated market where video games are regulated heavily.

Achieving an official release requires working with a Chinese publisher and gaining approval from regulators.
3/ China is a country of 685 million gamers that spent over $33 billion on games last year. Players have diverse tastes and actively seek out new and fun experiences.

Whether a game has an official release or no localisation at all, Chinese gamers will discover and play them.
Read 11 tweets
10 Nov
PUBG Corp's partnership with Microsoft to host PUBG and PUBG Mobile on Azure has led to speculation that the company made the move so that it can re-enter the India market, where the game was banned earlier this year

Going to do a quick thread on this 1/

techcrunch.com/2020/11/05/pub…
In case you missed this article I wrote, India has banned a number of Chinese published mobile games due to rising tensions between the two countries and potential national security issues.

PUBG Mobile was banned because Tencent is the dev and publisher.

nikopartners.com/indias-ban-of-…
Even with Tencent moving its servers / data to India, the game was still banned by the govt due to its Chinese affiliation.

As I noted at the time, the game was #1 in India by downloads / revenue. The the ban was a huge blow to both Tencent / PUBG Corp

Read 9 tweets
10 Nov
I've had the Xbox Series X for over 3 weeks now, and with the Xbox Series X|S launching today, I wanted to share some quick thoughts and previous twitter threads i've done regarding Xbox's future strategy.

Primarily from my POV as an analyst.

My key takeaway is that the console has a very premium and polished feel to it. From the design of the console to the UI and software

It's launching in a more complete state than the Xbox One did and is bolstered by new technology & innovations to improve the overall experience
Quick resume is indeed impressive.

After finishing Tell Me Why Ch1 I was able to instantly jump into Forza to complete a few races, then jump back to Tell Me Why after Ch2 finished downloading, with each transition taking just a few seconds.

No need to quit / restart games.
Read 11 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Too expensive? Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal Become our Patreon

Thank you for your support!

Follow Us on Twitter!