This quick shot from the prologue of "Terminator 2" is arguably one of the most important, unsung shots in the history of pre-digital visual effects, marrying multiple techniques into a single shot.
Ok, I'll try breaking this down. It's gonna get confusing, so buckle up.
On screen left, that's a two-foot tall (1/3 scale) go-motion puppet (animated by Peter Kleinow) on a 1/3 scale rubble miniature, which was animated and photographed with a rear screen projection...
... of a miniature set and explosion. The camera is locked off. On screen right is another 1/3 scale go-motion puppet against a rear screen projector, projecting more miniatures shot by Fantasy II. Now, the foreground Terminators.
The FG robots are full-scale animatronics built by Stan Winston Studio, and are operated in real time, along with offscreen flash bulbs and live sparks and smoke. The go-motion composites are being rear-projected on two separate screens, live in front of the full-scale robots!
Each Terminator (and a background HK) is firing lasers, so an additional optical step was required: lasers, muzzle flashes and fake interactive light were all animated by rotoscope artists using cell animation techniques.
Things that help sell the effect: the live-action set pieces, hiding the seams of the two projection screens. Also, notice the animated laser blasts traveling across the screen, tying the imagery together. Plus the honest, human-operated camera movement of the live-action.
Here's how the shot fits in the sequence.
There's so much amazing stuff in "Terminator 2".
to sum up: two separate go-motion puppets animated against miniature photography rear projected, which are rear projected on two screens in front of a full-scale set with sparks/smoke and two full-scale animatronic endoskeletons with tons of animated laser blasts
whew! i did it!
Found two great pieces of video of this shot being created.
First, here's Peter Kleinow animating the two-foot tall (1/3 scale) endoskeleton, against the rear-projected Fantasy II miniature background.
Second, here's what it looked like photographing the full-scale endoskeletons against the two separate rear projection screens. These two clips are probably from rehearsals, since there's no sparks and smoke moving through frame.
My attempt to help make sense of this last video image for y'all.
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"Mission: Impossible - Fallout" (2018), cinematography by Rob Hardy
This shot is compelling on many levels. It takes its time, its classic composition, its deliberate moves mirror the emotional journey of Ethan and Ilsa's relationship. But you don't have to be a film scholar to *feel* that something special is going on here.
Currently cameras can not see detail inside of dark shadows and also decode super-hot surfaces hit with sunlight simultaneously. It's most obvious when the camera moves from interior [dark] to exterior [bright] (or vice versa).
Let's talk about an explosive shot from "The Blues Brothers" (1980).
First, here's the whole sequence.
As a kid, I really thought they "just" blew up a Chicago building for this shot. In reality, various parts of the city were shut down to film the incredible car chase at the end of the film. But this? A brilliant visual effects shot by effects legend Albert Whitlock.
There's scant information about how this shot was accomplished - from what I heard, Whitlock printed a photographic frame of the street onto a relatively simple foam miniature.
A real frame of film from earlier in the sequence, and the first shot of the vfx shot.
"Star Wars: The Force Awakens" (2015), visual effects by ILM. Vfx supervisors Roger Guyett & Pat Tubach. Full ILM credits: ilm.com/vfx/star-wars-…
Animation by Paul Kavanagh, environment by Quentin Marmier, ship lighting by Carlos Munoz, fx by Vinh Le compositing by Todd Vaziri.
The biggest challenge for this sequence was getting the right exposure balance--making the flight through the Star Destroyer feel dark, scary, and claustrophobic while still having bits of sunlight blast through holes--and making it feel as photographic and readable as possible.
"Star Wars: The Force Awakens" (2015), visual effects by ILM. Full ILM credits: ilm.com/vfx/star-wars-…
Animation by Michael Easton, environment by Quentin Marmier & Tim Mueller, ship lighting by Carlos Munoz, fx by Vinh Le, compositing by Todd Vaziri.
It would be a real experience to do something similar with "Mad Max: Fury Road".
In terms of action pieces, the final chase has SO MUCH STORYTELLING IN IT. It's almost criminal how well the choreography, cinematography, stunts and editing all work together.
It’s time for another edition of your favorite movie game show, “Wait, That Was Always There? No, Way!”
Here’s a scene from “Star Wars”.
You see it, right?
I never noticed this person behind Han. And it’s been there the entire time. And it doesn’t matter there’s a crew member clearing the edge of the set—in the editing room Marcia/Hirsch/Chew/George probably liked the pacing of this shot with this particular in-point.