Hey! I’m doing research for a video about the accessibility of games released in 2020. For those living with a disability: Have you played a game this year that you thought did a particularly good or bad job of accommodating your needs?
For example: A control option that made a game far more comfortable to play. A puzzle you couldn’t solve because you are colourblind. Or a subtitle font that was far too small to read.
I’m currently in the process of analysing 60 games released this year - from Last of Us to Valhalla to Animal Crossing - but I need help from players living with different disabilities, or those who need specific requirements! My DMs are open if you prefer privacy
This is the full list of games I’m investigating, but open to including others - pastebin.com/cAJNEmW5
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I haven't spoken about the Notch situation because it's stupid and boring and childish, but I just want to clear some things up.
Back in August, Minecraft maker Notch asked me to "drop the politics". I said I would if he deleted his Twitter account (the dude has posted racist, transphobic, and homophobic tweets, plus QAnon junk and more. He's a bad role model for the young Minecraft audience and should go)
Weirdly, he agreed - and deactivated his account. I stopped talking politics (not that I did much anyway, unless the existence of disabled people and women counts as political), and planned to do so for as long as his account was offline.
Sometimes it can feel like the thing you're working on is complete and utter crap. These are four things you should remember, to remind you why you're not a good judge of character of your own work.
We’re generally only impressed by things we can’t do - things that are beyond our own skill set. So, by definition, we aren’t going to be that impressed by the things we create. The end user, however, is perfectly able to find your work impressive.
When you spend hundreds of hours researching, thinking, and writing about a topic, it can start to feel like what you’ve made is really *obvious*. That’s just because you know it now! Remind yourself how little you knew when you started - that’s how your audience will feel
Total War: Rome II is currently getting review bombed on Steam. Despite positive reviews since launch, its suddenly had a huge influx of negative reviews in the last couple days.
Must be in response to something that Creative Assembly recently changed, right? Nope!
Here’s the new episode of Designing for Disability. This time, we’re looking at colourblindness and low vision!
I know these videos are never going to do gangbusters in terms of traffic, and will attract shitty comments (some of which I’ve deleted), but it’s an important subject and I’d be wasting the amazing platform you’ve given me if I didn’t do stuff like this. Cheers!
Most of the negative comments I get on these accessibility videos boil down to “this is nice, but it’s a waste of development time for such a small portion of players”. This is a cosmically bad take.