I wasn't satisfied with my first shader test so I continued to work on it, 100% worth itπŸ‘€

Now I can say I'm quite happy with the results! But I need to model the scene now, no more shader fun😩

#madewithunity @AmplifyCreates
as always : screenshot πŸ“Έ
just to show a bit more of my shader, it's not just a texture I created specifically for the hollow knight model! It works on any kind of 3D model : I blend 3 different textures that I mask with the lighting and other parameters πŸ–ŒοΈ

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More from @LucieLescuyer

27 Nov
Ink/Hatching shader breakdownπŸ› οΈ

A thread on how I achieved this type on stylized hand drawn effect πŸ‘‡

Let's gooooooooo Image
First I used a post effect outline I found here : github.com/candycat1992/N…
(the pencil contour one)

I really love this outline it gives a very neat effect even with a flat unlit material! Image
01 - Get the shadow information: I used a dot product between the world normal and the directional light direction. I also added parameter to change the offset and sharpness to have better control! ImageImageImage
Read 11 tweets

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