this isn't "failure," this is a deliberate choice to kill people because the faceless mass of imperial interests that is the us government decided it was more profitable
the us government, and really almost every western government, chose mass death. they willingly and openly engaged in a policy of killing their own citizens.
the reasons are varied: some thought it would be politically advantageous if a lot of people died. some thought it would make them more money if a lot of people died. some were afraid of the ramifications of not letting a lot of people die.
but make no mistake, it's as willfull as if they had simply ordered the military to go around shooting their own citizens. this is what the neoliberal state chose.
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the single most important lesson you can learn as a game designer is that not everyone thinks like you or has your perspective, least of all the players
here's a fun example from this week. so Fallen London has a mechanic where you can build dubiously authentic skeletons out of spare parts and sell them. each part has some inherent value that it adds to the skeleton.
due to a mismatch between our internal documentation and actual in-game scripting, this one skeleton part - the Ivory Humerus - added about twice as much value to a skeleton as it was "supposed" to
The experience of the aftermath of center-left governance - in Brazil, in the US, in the UK, and elsewhere - shows that it's pointless to try and soften capitalism, to redistribute wealth without redistributing power.
The property-owning class always reasserts itself, violently if need be, with the aid of media power and economic power. They will sabotage a center-left government and then undo whatever progress was made.
Meanwhile, center-left policy provides no basis for resistance and, in some cases, actively alienates the working classes from themselves and each other.