I just added monetization to @StorySynth, in an experimental, bleeding-edge, not-at-all-practical-but-technically-interesting kinda way.

It’s feels kinda cyberpunk!

A quick thread 🧵 Image
Story Synth takes advantage of the relatively new Web Monetization Protocol (WMP), which enables the easy flow of payments from a user to a website via their browser.

And by easy – I mean you can set it up with just one line of code!

webmonetization.org
With WMP, folks can send micropayments to sites they visit on a minute-to-minute basis with no friction or fees.

I’m testing it out with @Coil right now – I spend $5 / month and 100% of it gets distributed to the websites I visit (if they have WMP enabled).
The current base of folks using WMP is tiny but this is an exciting experiment that enables new ways for creators to earn revenue.

Websites like Techdirt, Wired, and Imgur are experimenting with WMP and some are removing ads for visitors that use WMP.

techdirt.com/articles/20201…
Setting up WMP for Story Synth was super easy. I created a free wallet with @UpholdInc and then added the wallet address into the header of the website with one short line of code:

<meta name="monetization" content="$ilp.uphold.com/WMbkRBiZFgbx">
I tested it with my Chrome Coil extension and quickly started receiving a trickle of payments. Granted, they were payments from myself, to myself – but still pretty cool!

It reminds me of playing around with bitcoin in 2010 when the buzz was about impact not price speculation Image
My real interest isn’t making money for Story Synth – it’s creating new revenue streams for game designers

So with just a small tweak, I made it so that designers can share their own WMP wallet with Story Synth and it will auto become the destination when folks play their games
Designers add their wallet w/ an option row in their game’s Google Sheet, along with all their other game data

If they want, they can set a rev share with Story Synth (me). The default is Story Synth gets a 20% cut but they can change it to any % they want (including 0%) Image
Side note - there isn't a built-in way to do rev share yet so I dropped in the Probabilistic Revenue Sharing code which sets the wallet address randomly based on the defined revShare percent

webmonetization.org/docs/probabili…
I don’t expect anyone to earn substantial revenue anytime soon but WMP a super fun thing to experiment with.

And messing with a new web protocol, that avoids banks and fees, to send cash directly to indie creators – this is the most cyberpunk I’ve felt in a very long time!

/end

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More from @randylubin

19 Dec 20
Yesterday I wrote about running an interactive ~90 person workshop on positive AI economic futures. Today I want to share some of the experience design patterns that @mmasnick and I used to ensure that it was smooth and successful.

Earlier thread:
We were able to employ a bunch of techniques that we've been exploring over the past few years and hopefully you'll find them interesting, especially if you want to run interactive events. This event was on Zoom but many of these patterns apply on any platform, or even offline.
I’ll start by talking about the overall event design and then shift to cover how we scaffolded and supported the exercises. The event was four hours, had ~90 participants, five exercises, and 5 speeches scattered throughout. A lot of moving parts!
Read 26 tweets
17 Dec 20
Earlier today, @mmasnick and I had the pleasure of running a 4-hour workshop on Positive AI Economic Futures for @wef and @CHAI_Berkeley

We're thrilled with how it went – here's an overview with details on the goals, exercises, and output:
The event was part of a broader Positive AI + Economy initiative that will include reports, scenarios, and an @xprize film competition that will build on the workshop’s outputs. weforum.org/agenda/2020/10…
We had ~90 attendees, including top economists, technologists, and sci-fi authors – they were awesome and brought a ton of creativity, energy, and expertise!
Read 13 tweets
24 Oct 19
I'm super interested in ways to grow the indie storytelling game market (tabletop RPGs and larps). There's an incredible design renaissance underway, with a huge influx of new designers and groundbreaking designs, but the total revenue in the indie scene seems to remain small.
For some context, 2017 figures had the RPG market at $55MM in rev and mainstream rpgs like D&D earned the vast majority. The market has likely seem major growth since, due to Actual Plays and pop culture mentions but the share of rev is likely still skewed
polygon.com/2019/7/29/8934…
Storytelling games are one of the best activities a group of friends can do together – they bring people together to engage in creative play and forge lasting memories. How do we get a ton more people into the hobby? How do we send them to games that are a better fit than D&D?
Read 20 tweets

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