What would a cyberpunk story look like when you start cleaning out problematic things like racism and transphobia? Let's investigate.

(A thread)

1/ Screen capture of "Blade Runner" with flying car p
Cyberpunk's root words are: "cyber," which really refers to communication, but was taken from communication between human (bodies) and machines and popularized as talking about synthetic body parts and neural interfaces.

2/ Cover picture of novel "Cyborg," which inspired th
"Punk," referring to the rebellious movement that came out of Britain in the '70s and spread rapidly as people showed their dissatisfaction with authoritarianism and consumerism.

3/ Two punks, L and R, in front of a sign reading "Street
So "cyberpunk" is a merging of these two elements: The combination of interfacing humanity with machines, and the rebellious, anti-authoritarian ethos of groups fighting against oppression and marginalization. It's about games, stories, and aesthetics around these themes.

4/ Cover of original "Cyberpunk" roleplaying game, fl
Now, cyberpunk as a genre mostly originated as an '80s phenomenon. It carries some baggage from that time: The fear of an economically-powerful Japan moving in on the West Coast and buying up all the property and corporations, for example.

5/ Movie poster of "Rising Sun," a '90s film with Sea
There's also the fear of how technology dehumanizes, often expressed as a fear of body modification or of artificial intelligence technology, synthetics, and genetic engineering.

6/ Peter Weller as a cyborg from the movie "Robocop"
The trick to telling a cyberpunk story that moves past old problems is to look at the roots. It's a story about how humans interface with machines. That part's easy. You have neural interfaces, bionic limbs, replacement eyes.

7/ Person holding up a bionic eye.
But it's also a story about the dangers of authoritarianism, consumerism, and corporatism. It's a story about people who are threatened by these things, and who rebel against them. Thus, it's a story that is inherently about people living on the fringes, about the oppressed.

8/ Picture reads "marginalized people don't need politenes
This means that marginalized people are the protagonists of cyberpunk stories. Cyberpunk's heroes are the ones who are oppressed but fighting back against brutal authority, against consumer culture, against market demographics and social norms.

9/ Punk on bus from "Star Trek IV," middle finger rai
So cyberpunk that is racist or transphobic is making mistakes right out the gate. These stories should be about how marginalized people in a technologically-advanced dystopia find ways to beat the system, when it's the system that enforces these kinds of evils.

10/
Cyberpunk isn't just cool because of the neon and chrome, the cybernetic parts, or the ultra-violence; those are set pieces. It's cool because the protagonists are fighting against tyrants, bigots, and corporate tools in a dystopia in which most people can't bother to care.

11/
So cyberpunk should embrace body modification. It should embrace acceptance of people from many heritages and origins. It should embrace the idea of reinventing yourself to be true to yourself, even if that truth means changing every day.

12/
Consumerism says "You're what we market to you." It says that people fit into neat boxes so that companies can sell consumer products to them. Rebelling against that means refusing to fit into those "socially acceptable" boxes; it means radical self-actualization.

13/ Black-and-white street scene from movie "They Live"
Authoritarianism says "You do what we tell you." It says that people should not question, they should just fall in line. It says you should be afraid of power. Rebelling against that means seizing power, and flipping a big middle finger to those who would control you.

14/ Joan Jett flipping middle finger, dressed as punk.
Corporatism says "You're just a cog in the system." It says that your only value is the value to the company. Rebelling against that means forming your own communities and rejecting the notion that chasing wealth and exploiting people for profit is an acceptable way to live.

15/ Ronny Cox as Dick Jones from movie "Robocop" (1987
Put those together and your cyberpunk stories should embrace characters who stand outside of the "mythical norm." They should talk about fighting these systems that are architected by the rich and powerful to maintain a status quo.

16/
Cyberpunks embrace technology and embrace changes that other people fear because they reject the messages of conformity and uncertainty that come out of corporate messaging. They reject messages that rely on ugly stereotypes. They reject commodification.

17/
So if you wanna be a cyberpunk... embrace games and stories that tell THAT kind of tale. Stories that don't perpetrate the same tired tropes that have been used to make fun of or villainize or exotify people who aren't "mainstream."

18/
You're a punk, reject mainstream! Reject conformity! Reject the tired old lies about stereotypes and behaviors. We're making a new tomorrow, using our technology to rebuild ourselves to be what we want, to do what we want.

19/
Or don't. But if you dismiss people who live under oppression from authoritarianism, if you toe corporate marketing speak, if you spend your dollars to consume the latest fads, you're not a punk, you're a poseur.

20/
I'm not gonna tell you what to do, but the struggle of marginalized people against wealthy corporate marketing is, after all, kind of a core conflict in cyberpunk.

~Fin~
P.S. Some folks might take issue with these words coming from a developer who works for a video game company. Aren't I just as bad? I make my money by selling a game product to people.

Well, friends, sometimes folks live in troubled systems without alternatives.
More qualified people than I have written about many of the issues in recent cyberpunk material. I'm just giving you an idea that it could be better and still be cyberpunk—that it SHOULD be better.

~Real Fin~
THREAD EXPLOSION! I don't have a Soundcloud or anything. Go follow @invocationarray and listen to some cyberpunk music from LGBTQIA+ artists. Follow a game streamer who's Black or trans or indigenous or SOMETHING outside of my whitebread world. Rock the norms. You can do it.

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with Jesse Heinig

Jesse Heinig Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @JesseHeinig

25 Nov
Hey @Wizards_DnD players, 𝘛𝘢𝘴𝘩𝘢'𝘴 𝘊𝘢𝘶𝘭𝘥𝘳𝘰𝘯 𝘰𝘧 𝘌𝘷𝘦𝘳𝘺𝘵𝘩𝘪𝘯𝘨 is finally here, and with it the new rules about changing up ability score modifiers, languages, and skills that are connected with race in the core book. Let's chat!

(cw: bigotry)

(A thread)

1/ Cover of "Tasha's Cauldron of Everything"
D&D rarely does extradiegetic text. Going back to 1st edition there are some places where Gygax writes essay-form analysis of what constitutes good play and gives advice about successful adventuring...

2/ Picture from 1st edition AD&D Player's Handbook of adventure
... but by and large, the game rarely has text explaining "Here's WHY this rule exists" or "You may want to do X, instead of Y, depending on the goals for your game." (Monte Cook talked about this in an interview where he said their original goal was to...

3/
Read 22 tweets
24 Nov
If you want to be a better game designer, destroy your ego.

(A thread.)
You will make mistakes. You will make cringeworthy material. You will design something that is clunky, or ineffective, or a perverse incentive, or insensitive, or a mechanic that threatens the entire game's integrity.
These are moments to learn from, and people who talk about them are giving you feedback to absorb.

Taste is subjective. People who rail on your material because of differences in taste are expressing opinions, which means you can decide how much weight to give them.
Read 9 tweets
18 Sep
Recently designer @justice_arman wrote a bit about D&D effects that take players out of play - spells like 𝘩𝘰𝘭𝘥 𝘱𝘦𝘳𝘴𝘰𝘯 and 𝘮𝘢𝘻𝘦, which (if the dice don't favor you) just take you out of the game for some amount of time. (thread) #dnd

1/
Of course this has a long pedigree in D&D. Spells like this go back to the early editions. Not to mention that much of D&D's game mechanics are built on a "roll well or you just lost your turn" system - attack and miss? Failed your skill check? Often similar to doin' nuthin'.

2/
In early early early editions of D&D, characters had few options, meaning that taking your turn was fast. That meant that combat was quick. Swing, miss! Next! Swing, hit! Next! 𝘔𝘢𝘨𝘪𝘤 𝘮𝘪𝘴𝘴𝘪𝘭𝘦 and you've used your one spell! Next!

3/
Read 17 tweets
12 Sep
Why the Internet and Social Media is a Minefield for Game Devs: A Thread. 1/
Fans of @trekonlinegame may recall @VengeanceGOD's oft-repeated refrain of "we don't talk about upcoming content!" This is for several reasons, typically learned through hard experience. 2/
First, when you announce an upcoming feature, there's always the possibility of something beyond your control happening and delaying or cancelling it. The further away the release date, the bigger the chance that something could change. 3/
Read 19 tweets
8 Sep
Happy #StarTrekDay!

Let's celebrate the bright future that Star Trek envisions for us - all of us, together.

Over fifty years ago we were introduced to the idea of a future in which humanity had learned to sort out its problems and work together.

(A thread.) @StarTrek Constitution-class starship navigating an asteroid ring arou
Through the lens of space travel we explored our own challenges as people, and confronted our own problems - sometimes metaphorically, sometimes directly.

Today, that tradition carries on with the various Star Trek shows, movies, books, and games. Beauty shot of all "hero" starships from various S
We imagine a bright future for everyone - one in which we try to solve issues with science and diplomacy first. One in which we can meet the material and emotional needs of people and give everyone equal footing in our society. Michael Burnham (ST: Discovery) and Seven (ST: Picard) as th
Read 16 tweets
24 Jan 19
I'm sure we all see from time to time the repeated refrain to creators that they shouldn't talk politics, that they should just stick to making games or writing books or acting or whatever it is that they do, that nobody wants their political opinions. 1/
Usually this is someone who wants to support the status quo, who wants to unthinkingly consume media without being challenged about The Way Things Are or How Some Things Are Problematic. Just let me watch my movie and get my video game points and stop Forcing A Message, eh? 2/
Thing is, movies and games and books and theater are all part of our culture. Art is a reflection of our culture. And our culture, as a dear friend and anthropologist once told me, is shared. Culture is negotiated. Culture is a fluid space where people intersect. 3/
Read 16 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Too expensive? Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal Become our Patreon

Thank you for your support!

Follow Us on Twitter!