Journalismism thread: Often, people who want to confidentially share their stories ask: how do you protect my identity? How do you ensure I stay anonymous? I have this conversation a lot with people, so I figured I'd share a few thoughts and techniques publicly.
In an ideal world, no article would rely on unnamed sources, but in reality, NDAs and press-averse employers make it essential to offer anonymity if you want to get at the truth. One of a journalist's top priorities is protecting those sources. So how do you do that?
First off, if someone requests anonymity, I won't tell anyone (aside from my editor as necessary) that I talked to them. Even other sources, even their friends, even their spouse! I also encourage sources not to tell anyone that they talked to me. Err on the side of paranoia!
The other important rule is not to publish anything unless I've heard it from at least two people (ideally three), both to corroborate and to protect those people. I've had to keep a whole lot of fascinating stories to myself over the years so as not to risk identifying sources.
There's always going to be some risk, but it can be mitigated with caution. Talking out loud is the best. Encrypted apps like WhatsApp/Signal are also useful. Most important rule: avoid using work email/phones/computers to talk to journalists! That's the #1 way people get caught!
I've heard stories about video game studio heads blatantly lying to their employees -- saying they found sources, that I told them who talked, that they have friends who gave them lists of names. These are false, manipulative tactics designed to scare employees into shutting up
I am constantly in awe of the courage it takes for people to put themselves at risk to tell their stories, and always grateful to those who do choose to speak out, whether to me or other reporters. It'd be impossible to tell the truth without you! End of thread
• • •
Missing some Tweet in this thread? You can try to
force a refresh
Holy shit - Cyberpunk 2077 on PS4 is so busted that Sony is offering full refunds and even removing it from the PlayStation Store (!!) playstation.com/en-us/cyberpun…
Pretty stoked for Cyberpunk 2077: A Realm Reborn
You have to wonder: How many programmers/testers/other devs at CD Projekt Red tried to raise the alarm that the game was just not ready, only to be rebuffed or ignored by the studio's management?
Imagine working so many hours that in June your studio head sent out an email apologizing to everyone’s spouses/partners because it “often means [the devs] cannot participate on the home front” and then seeing quotes like this from an executive who owns $70 million in stock
Wow, CD Projekt Red's Adam Kiciński just sent out an email to staff (passed to me) apologizing for these comments. "I had not wanted to comment on crunch, yet I still did, and I did it in a demeaning and harmful way... What I said was not even unfortunate, it was utterly bad."
Something surreal about the fact that fans and pundits continue to insist that the crunch wasn't so bad when the company's co-CEO felt obliged to apologize to his staff for saying the crunch wasn't so bad
BREAKING: Microsoft is planning to buy Zenimax/Bethesda, an industry-shaking acquisition that will give Xbox ownership of Fallout, The Elder Scrolls, Doom, Wolfenstein, Dishonored, and more. Story hitting Bloomberg shortly
Microsoft is paying $7.5 billion for Zenimax/Bethesda
Some fun facts:
- This is 3x what Microsoft paid for Minecraft/Mojang
- Bethesda and Obsidian are now sister studios. Fallout New Vegas 2 is now actually a possibility
- Microsoft is now releasing two timed PS5 exclusives lol
A video in Ubisoft's new game appears to link Black Lives Matter to terrorism. Yesterday, Ubisoft staff expressed outrage on an internal message board. In one message seen by Bloomberg News, the game's director apologized and said they'll remove the video bloomberg.com/news/articles/…
The director of this game and manager of the studio behind it is Charlie Guillemot. If that name sounds familiar, it's because his father is Yves Guillemot, Ubisoft's CEO. Charlie Guillemot graduated university in 2014 and became studio manager in... 2014
Over the weekend, a number of Ubisoft staffers posted furious messages about the video on the company's internal forum, Mana. One message with a couple dozen 'likes' starts off with the sentence: "I am sincerely exhausted by everything related to Ubisoft."
NEWS: Blizzard staff put together an anonymous spreadsheet Friday to compare salaries and pay raises as part of an open revolt against low compensation. While CEO Bobby Kotick makes $40m/year, some Blizzard employees say they can't even make ends meet. bloomberg.com/news/articles/…
The anonymous document, reviewed by Bloomberg News, contains dozens of employee salaries and pay bumps handed out following a compensation study done at Blizzard last year. Most of the raises are below 10%, significantly less than Blizzard employees said they expected
Blizzard has long had a reputation for underpaying its workers. Although some senior staff can make well over $100k/year, members of many departments have struggled. Lots of Blizzard staff have left for neighboring Riot, Amazon Game Studios, and tech companies for huge pay raises
NEWS: Fans have long wondered why Ubisoft hired Dragon Age designer Mike Laidlaw only for him to leave after just a year. The answer: Laidlaw's King Arthur game was canceled because former Ubisoft creative chief Serge Hascoët didn't like the setting bloomberg.com/news/articles/…
Hascoët resigned from Ubisoft in the wake of allegations that he facilitated a culture of sexual harassment. For many years, he also determined Ubisoft's entire portfolio. Why were so many Ubisoft games criticized for feeling so samey? They were all overseen by the same guy
Now, Ubisoft has promised big cultural changes. But Hascoët's departure also presents an opportunity to restructure the creative "editorial" department in a way that avoids giving so much power to a single person, allowing for better, more diverse games bloomberg.com/news/articles/…