Ending turn 1:
Gorman barricades a door with an Arc Welder.
Ripley and (unfinished) Hicks go in search of newt.
Hudson ready to provide tech backup.
Drake set up to take on blips.
Frost kills 4 aliens with his flamethrower after Gorman only bags one at the spawn point (you always were an asshole Gorman etc)
Hudson and Drake use defensive fire to stay unharmed.
Some barricades hold, some don’t - everything’s manageable right now...
Turn 5 I think - end of Hudson’s activation reveals Blinding Rage - my first hazard - I’m playing it safe and letting Ripley tell him to ‘just deal with it’ to get rid of it :D
Brilliant! :)