when people says "this looks like a PS2 game" they forget that PS2 games looked like this
The visual effects on display are also the work of Jiro Mifune, who was previously involved with Vagrant Story.

The same team worked on both games. Sakaguchi was so moved with Vagrant Story that he decided to entrust them with Final Fantasy.
The recent FFXII remaster managed to highlight the technical prowess of the game even more. Amazing how much a 2006 game still holds up to scrutiny thanks to great art direction by the Ivalice team.
Not only that but there were some flourishes you could never be able to see in a million years with old TVs that can only be seen now with the remaster.

For example, this scene of Judge Ghis showing his internal anger by clenching his right cheek.
It's also crazy considering that Oblivion released on the Xbox 360 before FFXII did and the game looked like this. Just goes to show how powerful art direction and good grasp on the hardware can go a very long way at making a game look timelessly impressive.
This is what Final Fantasy XII could offer on the PS2 in terms of facial animation, texture work and art design in comparison.
Oh! And it would be criminal for me to not mention the stellar voice acting of Final Fantasy XII! They even went as far as hiring theater actors to hone in on the Shakespearean feel of this game.
The best thing about FFXII looking so good is that a lot of the lead devs only had deep experience with 2D pixel art when they started at Squaresoft!

In fact, they attribute what they've accomplished in both Vagrant Story and FFXII to their "older skills and techniques"
The sheer amount of craft put into optimizing the hardware capabilities of the PS2 stemmed from their previous experience working in 2D sprite games.

They knew what would look the best with the available constraints, especially in terms of texture work.
In fact, the 3D models of Final Fantasy XII had less polygons than the Final Fantasy X models because of the world being so much bigger and detailed!

However, they still managed to make the high-poly models extremely convincing.
Of course, 5 years separate these two games, and FFX did a great job despite being an early PS2 game, but you can see how FFXII improved so much in terms of facial animation and camerawork. The handiwork of Takeshi Sadohara and Jun Akiyama respectively.
I actually need some sleep and I was saving up all these things for a dedicated FFXII thread that I'll definitely get to at some point, but I hope you enjoyed the technical marvel that the game has on display! I'll definitely get back to it. I only talk about this game anyway 😅
You can already check @luvileen's excellent thread on some great aspects of FFXII!

This game was so much ahead of its time it even inspired the Dragon Age series! A western RPG!

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More from @Dreamboum

27 Dec
The graphics of Vagrant Story is often touted as the best the PS1 could offer but the visual effects were also an incredible showcase! Spells are still a sight to behold even today!

Not only that, sound effects didn't have any samples. They were created by manipulating waveforms
In regards to sound effects in Vagrant Story created by manipulating waveforms, this means that everything you're listening here in terms of ambient sounds like wind, water, birds chirping were made "by hand". Literally transforming noise into lifelike sounds.
This level of craft and mastery is the work of Tomohiro Yajima, a sound engineer still working at Square-Enix.

He notably worked on FFXII, Dragon Quest XI and NieR Automata as Sound Director and Supervisor.
Read 4 tweets
26 Dec
This review of Paradise Killer is still the hardest case of "when you get it but still didn't get it" I've seen. Image
To put a purity test on Vaporwave and call it orientalist (??) is really smoking me
you're telling me that an artificial world shaped by religious zealots abducting people to work for them until their assigned time to die comes up might be vain and ostentatious?
Read 4 tweets
26 Dec
The Crimson Shroud upscaling project is advancing nicely! There is still a lot of work to be done but I have reached the end of the game and the vast majority of textures have been touched up.

I still need to go through New Game+, and do a few more passes but it's close! ImageImage
The bulk of the work happened on the UI, which took a grueling amount of time and trial & error. It's still not done, and I still need to more tinkering but it's getting there ImageImage
Some concessions will have to be made due to my limited skills. I would like to offer crisp portraits but I simply cannot do this restoration process by myself as I'm neither an artist nor a graphic designer. Thankfully, there are only three portraits in the game so it should do. Image
Read 5 tweets
26 Dec
I have seen people claiming the Octopath Traveler gacha has a better story than the console game if only because the various paths do end up converging to a single narrative, instead of being relegated to a hidden sidequest. This is very interesting.
The gacha game has three different paths to my knowledge: Power, Wealth, and Glory. The new update converged them into a singular story where you fight a super important boss. Basically all three "routes" lead to a climax
It seems to be a very high quality gacha game from the outset. I haven't played it personally but people are really impressed with the content on display. In fact, I'd almost say that Octopath's formula is better suited to mobile gaming.
Read 4 tweets
26 Dec
I learned a lot of things in the Kamikokuryo video but what stood out is how FFX's world was centered around the keyword "Asian taste" being a mix of cultures, whereas FFXII's world was more mediterranean but made each country have its own separate culture
Isamu Kamikokuryo also had a lot to say about FFXII and the team, calling them "an all-star team", praising the craftsmanship aspect and how they wanted the world and architecture to feel logical, as if it could be part of the real world.
Also interestingly enough, Isamu Kamikokuryo said the FF13 team was almost the same as the FF10 one! Image
Read 5 tweets
17 Sep
I'm going to give an overview on the people working on FFXVI, where they come from, their experience, and speculate on the people that might also be working on this game but have not been confirmed yet.

TL;DR: FF Tactics/FFXIV fans, you should be excited
FFXVI is being worked on by Creative Business Unit III, helmed by Naoki Yoshida. They are known for making Final Fantasy XIV. They are also very different people from the ones who worked on FF for the past decade. They come from a very different lineage in general.
This means that the game will very likely not see any involvement from Nomura, Kitase, Toriyama, and others who worked on and off from FFXIII to FFXV (FF14 excluded).

These people are already busy working on FF7 Remake Part 2 and other projects.
Read 21 tweets

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