Fellow nerds: If you’re contemplating or using one of the new M1 Mac mini’s, and you’ve got a pile of USB peripheralage to wrangle, what‘s your approach?
The absolute dream would be a combination Thunderbolt usb hub with external power supply, an internal SSD bay, and the footprint of a mini for stacking. With stuff like a card reader and headphone/mic jacks. There’s one out there, but... no external power supply.
...which not only makes hefty usb peripherals a pain, apparently it also means the SSD powers down unsafely whenever the mini sleeps. siiiigh.
It weirdly reminds me of the combination of promise and frustration in the first years of the iMac, when a ecosystem of ADB, SCSI, and serial peripherals all fought for positions in a rat’s nest of USB adapters hanging off the side of otherwise svelte cases
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Interesting little thread by @rodneylives, talking about ideas for a two-tiered HP system that tracks overall health and more serious wounds. The most familiar TTRPG for most people — D&D — has nothing like that, and while it's easy to follow the lack results in odd moments.
"Hit Points" in D&D (and many games it shaped) are a number representing how durable your character is, how much damage it can take before dying/passing out/being bumped out of combat/etc.
It's easy to explain, easy to learn, and easy to track. Early in many games, your HP is just a touch more (maybe even less) than some enemies can dish out in an attack. You have to be cautious, because a lucky hit could "one-shot" you.
Thanks to last night's thread I'm neck deep in flashback inducing weird xian 90s indie music. Definitely beats the literature.
Going back and reading fiction from that era brings back memories, but listening to the music hits like a TRUCK. music.apple.com/us/playlist/th…
Imagine a painfully sincere, disaffected young @eaton staring at the ceiling of his basement bedroom, waiting for a 28.8k modem to connect to the local ISP while Mercury played a discman.
An interesting side note: The late 80s-90s saw almost every Christian publishing company dive into the End Times™ genre, with the exception of Bethany House (now part of Baker). They solidly staked out and still dominate the Christian historical fiction space, AFAICT
Nothing was ever really the same after Left Behind; everything existed in its shadow and Tyndale ended up publishing or licensing no less than *counts, carries a three* seventy-eight books in the Left Behind universe.
Because it's evergreen, I find myself writing up another explanation of the distinctions between a Domain model, a Content model, and a Data model. For most folks this doesn't matter, but for some teams, it's a point of contention!
A "domain model" describes the different elements of a particular sphere of knowledge, or an activity, or what not. A business's "domain model" covers the things it makes, the partners it interacts with, the processes it engages in, the people that participate in them, etc.
A company might use domain modeling to answer questions like: "What's the relationship between our fulfillment process and our sales process?"
A personal note on that long-ass thread — in the years since I broke with Christian fundamentalism, my positions on many issues have changed. But my values — as in, the things that I value in my life and in the world — have been much steadier.
In that world, I was taught that what made me good — capable of kindness, able to help those around me, infused with purpose — was an external force that had saved me from my corrupt nature.
For someone who cares about other people, that's a terrifying framework to break out of. You have to re-learn new foundations for everything, learn to trust yourself and deal with both praise and criticism in very different ways.
As part of the upcoming @CRightcast project, I've been spending some time breaking down the building blocks of the fundamentalist ideology I was part of for many years. It's tough because — like many complex systems — the important themes are easily obscured by doctrinal details.
That isn't to say that specific doctrines aren't important. But the "religious right" is a messy conglomeration of groups that, in many situations, insist the other members are heretics. For folks outside the culture, it feel like an extended game of "No True Scotsman."
For me, understanding what I was a part of and unpacking its impact on how I saw the world required stepping back from the specific points of theology and doctrine, and looking at the patterns they formed; the ways of seeing, understanding, and responding.