Quote from a former game programmer who worked for 7 years on 2 AAA games at Ubisoft:

"All software quality and delay problems were coming from basically one source: constant changes by game designers."
"When you keep asking modifications, but don't change milestone dates, the code suffers a lot (you have to make quick changes/fixes), so you get more bugs and they are harder to fix."
"Game designers are the weakest link in game development.
Their constant changes waste a lot of time."
No this is a very coder-centric perspective on the problems in software development. Because when things gets changed thats most of the time because the people working on it get more expertise in the field of their game while working on it.
One thing to address this issue would be to increase time for the prototyping phase and try to fix all ambiguities and problems that may arise. But this is of course a very theoretical approach because it basically forbids any changes in production which may result in a ...
... weaker end product.

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More from @joemanaco

Feb 12, 2021
@LtJ4x Because most software is a disastrous state. It feels like software doesn't work most of the time, it's slow and buggy and we're so used to it that we as users don't even think about it. And it's getting worse due to bad software development practices.
@LtJ4x I also don't like that we as developers are so prone for hype (Blockchain, AI, Big Data), where we try to solve every problem with the hype technology, no matter if it makes sense or not (Check this talk for example: ptrace.fefe.de/hype2/#0).
@LtJ4x We have incredible hardware power, yet most software doesn't feel much faster than 30 years ago.
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