ONI: Since I had to back-skip past a bunch of work I never showed, let me show it this time. I jumped back to c226. This is c238. I basically did two things in those twelve cycles: got my base-cooling rig, got my water geyser capped & tapped.
Here's the geyser on the left. It's dead simple: a box with an infinite reservoir below it. Water geysers are nice because they're nearly always wildly productive. This guy's generating about 2kg/s.
That power stuff is incidental: my heavy power spine runs up that side of the map. My basic idea is that a long vertical spine lets me drop transformers wherever. Once you get to the oil biome, lead is plentiful, so you can use it for all your wiring that isn't heat-sensitive.
And here's the base cooler. The base is laced with that loop that's coming in on the right. Inside, again, dead simple: steel aquatuner and a pump.
A lot of folks use an inline thermal sensor and a water shutoff for these purposes. I've had two consistent problems with that approach: 1) the sensor has to be *right* next to the aquatuner or you phase-change damage at a very awkward place. 2) there's no output temp precision.
So I use a buffer pool: that's where the two loops meet. The thermosensor is there, and it drives the pump, not the aquatuner. Give a rig like that a little time, and you can be quite precise with your output temperature.
I am currently cranking the thing down to 10c, and burning power like mad to do so, but that's just to get it done fast. A final base temp <30 is sufficient. And even then, only if you want to grow plants or ranch inside it. (Animals give off a lot of heat.)
Next step, kill off my starter power plant. It's off to the right of my base, and I'm still using it for a couple of things. I'll extend my spine on the left, and run another transformer-pair. Here's the big picture, then.
Okay, old power plant is dead. Along the way, did a bunch of minor things that I'd also done in the prior run. It all went a bit faster, of course, because I knew what I wanted. Captured a lot of free h2, drained one h2o and two ph2o pits for more space.
*Now* I'm going to dig the sleet wheat part of my perma-food. This time we're going to make the wild tiles the easy way. Here's the sketched out part of the top row. It's hard to see cuz of the exceptions, but I'll explain it.
The bottom square of all those airlock doors is going to be the place where they're planted. To do this, the door has to have seven blocks around it in a u-shape. Once that's done, you just delete the door, and it will replace it w/a natural tile of the same material.
I'm making the doors from iron, so there'll be natural tiles of iron ore when it's done. Note the 3-across pattern. That's because that's as dense as pips can plant. I need 36 sleet wheats, so I will have three layers like that one. When we get closer, I'll give you another snap.
Here the pattern is clear. Those twelve doors will each become one single iron ore tile. I can deconstruct the two outer doors of each triplet, "u" in the middle again.
Rightmost is done, the one next to it "u"-d again. Now when I go and clean up all those granite tiles, I'll have a one-tile row with four sets of 3 iron ores. I'll move a pip and some sleet wheat seeds in and let it plant (in a particular order, must be right-to-left).
Now you see where we were headed. The pip has already planted the first four from right to left. The other spots are blockd off so he can't break the pattern.
Doing this is tedious, but it's not at all hard. Some things in this game are. :)
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Microtest Test-Driven Development is a strategy for *change*. To understand the case, we need to answer two questions: 1) Why have a strategy for change? 2) How does TDD provide one? Let's take up the first question today.
(Before we begin, I remind you of the relative unimportance of geekery to me just now. This is just respite.
Please work for change and support the others who are doing so.
Black lives matter.
Stay safe, stay strong, stay angry, stay kind.)
Why is having a change strategy so urgent?
The TL;DR is dead simple:
Because continuous ongoing change is at the base of all software development, both before and after our software is in the field.
Of course, having shared Va's tear-swallower from "Little Earthquakes", I might as well share mine, too.
Here's Tori Amos again, from her '92 debut album. "Silent All These Years".
The opening verse alone.
"Excuse me but can I be you for a while? My dog won't bite if you sit real still, I got the anti-christ in the kitchen yelling at me again. Yeah I can hear you."
You understand, I wasn't fifteen, I was thirty-two, she twenty-nine.
"But what if I'm a mermaid, in these jeans of yours with her name still on them?"
This is from Amos's first album, "Little Earthquakes", from '92. The album skyrocketed her to world fame, as it's a tour de force.
Va swallows tears when she hears this song. He relationship with her Dad was not this, but she imagines it might have been. And as a mom, she understands perfectly "When you gonna make up your mind? When you gonna love you as much as I do?"