Rui Ma 马睿 Profile picture
18 Jan, 10 tweets, 3 min read
Short video co Kuaishou to IPO soon, expected to raise over $5Bn at $60Bn+. Kuaishou has 300 DAU / ~800 MAU, 1H 2020 revenues $4Bn+, primarily from livestreaming (70%) (net losses of $1Bn).

But how's Kuaishou diff from Douyin (TikTok)?
1/ Demographics / Brand - Kuaishou found its popularity in rural China. It's come a long way since its "super earthy" early days, but it's still widely seen as "not nearly as cool" as Douyin. There is actually significant user overlap, but the perception persists.
2/ Algorithm - This, IMO, is the more important difference. Douyin (and all ByteDance algorithmic products) are based on the concept of distributing information as efficiently and effectively as possible. Therefore, community building is not a priority.
Kuaishou, however, sees itself as a social product. It emphasizes interaction between the creator & viewers (actual comments versus just watching or even liking the video). Douyin, in a sense, focuses on building your loyalty to the platform, whereas ...
Kuaishou is more interested in how connected you feel to others on the platform. This isn't a philosophical diff, they arrived at this from empirical data / analysis. As with any choice, there are pros and cons. You can imagine that creators have a bit more power in Kuaishou ...
Dolphin Rsch (Chinese blog) posted these graphs as evidence. In Kuaishou the top influencers started their own "families" ie basically their own agencies / collectives with their own influencer talent. Look at how much the Top 6 dominate in terms of MAU (as % of total).
This next graph I think is not as fair since Douyin ecommerce livestreaming is pretty new. But last Nov (Singles Day month) you can see again distribution of the Top influencer on Kuaishou (43% of Top 10) vs. Douyin (23%). Simba was ~1/3 of Kuaishou TOTAL GMV in 2019.
So these are two different ways of thinking about how to balance the interests of the platform, creator, and users. Kuaishou was trying to give creators more power & get users more engaged directly w creators. Was that the best thing to do? Some are skeptical. What do you think?
I was originally in the pro-Kuaishou camp (esp thinking from POV of creator) but I can see that well-organized & capitalized creators can be kind of dangerous. Douyin on the other hand could burn out its creators. There is no free lunch! Pros & cons, always.
And here's our @TechBuzzChina episode on Kuaishou, which we called the "anti-Douyin / TikTok." We'll be updating it in light of the IPO.

techbuzzchina.com/episodes/ep-55…

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More from @ruima

19 Jan
Allen Zhang the creator of WeChat (I am a fangirl) gave a 2 hr long speech yesterday abt his thoughts on the product on the eve of its 10th anniversary.

It's a lot on Channels (the new video function in WeChat).

Here are my notes & comments in parentheses: Image
WeChat daily usage looks like this:

1.09 Bn users log in, 330mm use video chat
780mm users view Moments feed (like FB feed), 120mm users post to Moments
360mm read articles, 400mm use mini programs
Why're we going after video?
In last 5 years, users are sending 33x more video msgs in chat, 10x more videos into their Moments feed.
Not everyone can write long content, but doing video requires new acct system (current public acct system is subscription based), we tried in 2017
Read 31 tweets
19 Jan
Oh hi 🙋🏻‍♀️ WeChat PRO developer conf is here! The most important app in China. IMO, anyway.
I’ll try to keep up & live tweet / comment here but will also be doing a recap with special guest soon too!
My connection is not great ... audio is cutting in and out ... how am I going to get the hongbaos (red packets) during the event!
I actually have the English link (which only has 127 viewers ahaha) much better vs 100K Chinese viewers.
WeChat Mini program update:
400mm+ DAU
# of mini programs used per user +25%
+67% in transaction volume per user
Read 15 tweets
18 Jan
Here are some of my preliminary observations while trying to research what tools to use to build a paid community on the internet. US vs. China.
First off, I'm probably going to use @CircleApp, it's great. But, this "pay-for-knowledge" industry is arguably bigger in China, so ...
since I am a "China tech expert" I obviously had to check out what's there. I already have a good idea from covering this space on our @techbuzzchina Ep. 39 (link at end). I asked some folks, including @RioJot what he uses. I watched some videos, read some testimonials.
1/ Chinese products are truly mobile first. And really ... mobile only. Building for the desktop for consumer-facing interactions is a really odd idea. And of course, no one is building for email. Absolutely no one. I'm a little confused by that as well, frankly. Email sucks.
Read 8 tweets
17 Jan
So our @joinclubhouse chat from yesterday has now been edited by yours truly and uploaded onto the @techbuzzchina YouTube channel! The topic was "What Cold War? The US<>China Content Business is Red Hot!" & we were joined by @TheRealJoshYe and @collabasiaco's Raffi Kamalian.
We focused on gaming, influencers, and film (@jasonliniam). Here are some learnings.
1/ Last yr, Genshin Impact made a huge splash in gaming w its free-to-play, open-world, multi-platform, super high quality, original IP. It's the first Chinese title to be so successful abroad.
However, it shouldn't really be that surprising. Chinese mkt grew up on mobile & free-to-play bc no consoles, low PC ownership historically, so it's natural they're good at this format. Grew up on AAA content, know what's good, now can start originating quality own IP.
Read 10 tweets
13 Nov 20
I just used @DeepLcom to translate China's Antitrust Guidelines for (Internet) Platform Economy & it's available here:

These are the rules that led to $00s of Bns wiped out from $BABA Tencent Meituan JD et al earlier this week.

docs.google.com/document/d/1or…
Things to note (that many have pointed out)
1) This is for internet platform companies, pretty specific about that.
2) Defines what are monopoly agreements:
Horizontal: may include collecting & sharing data on sales & prices, & prices incl every number ie commissions etc.
Vertical: using algos to set prices (directly or indirectly), automating price setting, MFN clauses, exclusivity. You can get investigated for all of these.

Shaft-spoke: using vertical to get to horizontal monopoly

Concerted actions

Etc.
Read 7 tweets
12 Nov 20
How bad is the fraud in China's livestreaming ecommerce GMV numbers?

This investigative report says: use your imagination

36kr.com/p/964565383126…
Since the days of entertainment livestreaming (plz watch @beijingloafer's People's Republic of Desire) MCNs have had large armies ready to fake traffic, & now they can do sales too. Some poor merchant got 97% of his stuff immediately returned after midnight. 99.99% for another.
Many ways to fake order, incl. sending actual box of worthless things ie rubber bands (to show shipping volume I guess?). That costs $1-2USD per.

So some merchants now only pay based on actual sales.
Read 6 tweets

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