Oh hi 🙋🏻♀️ WeChat PRO developer conf is here! The most important app in China. IMO, anyway.
I’ll try to keep up & live tweet / comment here but will also be doing a recap with special guest soon too!
My connection is not great ... audio is cutting in and out ... how am I going to get the hongbaos (red packets) during the event!
I actually have the English link (which only has 127 viewers ahaha) much better vs 100K Chinese viewers.
WeChat Mini program update:
400mm+ DAU
# of mini programs used per user +25%
+67% in transaction volume per user
GMV is up 100% YoY
A lot more mini programs are monetizing. Partly bc WeChat added a lot more advertising options (below left).
Non-game mini program revenue split to developers +25%
Pretty nuts 36Kr is live-tweeting as well LOL (I'm getting alerts from them in-app as we speak). Stats I missed:
Active mini programs +75%
Monetizing mini programs +68%.
I do think mini programs is the most important ecosystem that WeChat has. For ref:
Better accessibility: you can open them up via SMS & email now. (Really! Didn't know.)
Another priority: bringing down cost of development. (Gave crazy ex of some 50mm user mini program only costing $40/mo?). Better analytics.
Below: cloud development tools. Will be enhanced.
And now it's WeChat Pay. (221K viewers on Chinese version, I had to switch to English, latency was too insane.)
He's talking abt the WeChat Pay score, which was announced last June. It's just like Sesame Credit?
(Sneaker brand🤣 "Poop stepping feeling") scmp.com/abacus/tech/ar…
Ahhh do they have not much interesting to say about WeChat Pay bc there was this super long anecdote abt using ur score to get insurance for returning your power bank next day cuz store is closed & not pay the overnight fine.
Scores increase trust & conversion, blah blah.
WeChat Enterprise's new slogan is "People As A Service.“
(That sounds bad to me ...)
So they offer lots of APIs so you can connect to your existing CRM etc. so you can service customers within the client.
150 new APIs (540 total)
Now we are at WeChat Search.
"We want everyone to use search!"
MAU 500mm, meh.
Newish thing, scenario search: want you to be able to search without leaving chat! includes # search (you can # in chat turn it into a query).
Below: timeline of dev of search functions in WeChat
Now at WeChat Mini Ggames.
Increased monetization +20%.
Almost 2/3 of users are 30 yrs old+
50%+ rural China (3rd tier & below).
Per person gaming time 50%+ (is this just covid tho?)
Pretty even gender breakdown, etc.
Growing mini games 1) integrate into livestreaming, versus play, competitions, etc. interactivity, gift packs 2) sharing, developer-defined sharing 3) play on PC (already exists, I didn't know! will improve) 4) advertising
100K+ devs
typical $15mm rev games: just 6 devs & 4 staff
FINALLY we are at WeChat Channels (video accts).
This is what I've been waiting for.
<35yr old females largest grp of creators
Ppl create most on Sunday, view most on Friday night (why?)
Canto classics was most searched for term.
Clearly a millennial not Gen Z activity ... yet.
So very unfortunately the positioning is still very unclear (we'll have to discuss this in the recap). They're spotlighting the below content. The monk (L) is an IP born on Douyin! Science content (R)
& now she's highlighting Brands using livestream to unveil new products, yawn!
OK that was a VERY MEH ending to the topic I was really really interested in. Now I'm gonna go eat dinner & may or may not tweet more on the small topic specific forums.
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Allen Zhang the creator of WeChat (I am a fangirl) gave a 2 hr long speech yesterday abt his thoughts on the product on the eve of its 10th anniversary.
It's a lot on Channels (the new video function in WeChat).
Here are my notes & comments in parentheses:
WeChat daily usage looks like this:
1.09 Bn users log in, 330mm use video chat
780mm users view Moments feed (like FB feed), 120mm users post to Moments
360mm read articles, 400mm use mini programs
Why're we going after video?
In last 5 years, users are sending 33x more video msgs in chat, 10x more videos into their Moments feed.
Not everyone can write long content, but doing video requires new acct system (current public acct system is subscription based), we tried in 2017
Short video co Kuaishou to IPO soon, expected to raise over $5Bn at $60Bn+. Kuaishou has 300 DAU / ~800 MAU, 1H 2020 revenues $4Bn+, primarily from livestreaming (70%) (net losses of $1Bn).
But how's Kuaishou diff from Douyin (TikTok)?
1/ Demographics / Brand - Kuaishou found its popularity in rural China. It's come a long way since its "super earthy" early days, but it's still widely seen as "not nearly as cool" as Douyin. There is actually significant user overlap, but the perception persists.
2/ Algorithm - This, IMO, is the more important difference. Douyin (and all ByteDance algorithmic products) are based on the concept of distributing information as efficiently and effectively as possible. Therefore, community building is not a priority.
Here are some of my preliminary observations while trying to research what tools to use to build a paid community on the internet. US vs. China.
First off, I'm probably going to use @CircleApp, it's great. But, this "pay-for-knowledge" industry is arguably bigger in China, so ...
since I am a "China tech expert" I obviously had to check out what's there. I already have a good idea from covering this space on our @techbuzzchina Ep. 39 (link at end). I asked some folks, including @RioJot what he uses. I watched some videos, read some testimonials.
1/ Chinese products are truly mobile first. And really ... mobile only. Building for the desktop for consumer-facing interactions is a really odd idea. And of course, no one is building for email. Absolutely no one. I'm a little confused by that as well, frankly. Email sucks.
So our @joinclubhouse chat from yesterday has now been edited by yours truly and uploaded onto the @techbuzzchina YouTube channel! The topic was "What Cold War? The US<>China Content Business is Red Hot!" & we were joined by @TheRealJoshYe and @collabasiaco's Raffi Kamalian.
We focused on gaming, influencers, and film (@jasonliniam). Here are some learnings. 1/ Last yr, Genshin Impact made a huge splash in gaming w its free-to-play, open-world, multi-platform, super high quality, original IP. It's the first Chinese title to be so successful abroad.
However, it shouldn't really be that surprising. Chinese mkt grew up on mobile & free-to-play bc no consoles, low PC ownership historically, so it's natural they're good at this format. Grew up on AAA content, know what's good, now can start originating quality own IP.
Things to note (that many have pointed out) 1) This is for internet platform companies, pretty specific about that. 2) Defines what are monopoly agreements:
Horizontal: may include collecting & sharing data on sales & prices, & prices incl every number ie commissions etc.
Vertical: using algos to set prices (directly or indirectly), automating price setting, MFN clauses, exclusivity. You can get investigated for all of these.
Shaft-spoke: using vertical to get to horizontal monopoly
Since the days of entertainment livestreaming (plz watch @beijingloafer's People's Republic of Desire) MCNs have had large armies ready to fake traffic, & now they can do sales too. Some poor merchant got 97% of his stuff immediately returned after midnight. 99.99% for another.
Many ways to fake order, incl. sending actual box of worthless things ie rubber bands (to show shipping volume I guess?). That costs $1-2USD per.
So some merchants now only pay based on actual sales.