G-MODE's Koichi Takeshita discusses his early work history at Hudson and other studios, joining G-MODE, their early releases under his tenure (including KUUKIYOMI) and the establishment of G-MODE Archives gamemo.confidence-media.jp/873🇯🇵
on G-MODE Archives: bc G-MODE built its name off keitai & i-mode, they feel it's their mission to maintain that legacy, including games from other companies
re: overseas releases, the majority of games are JP-dependent, but they're considering releasing text-light games overseas
(this interview was conducted about a month ago—since then, they've already announced plans to release games from other companies (Zanac, Sorcerian) and they've released the first international G-MODE Archives title, TOPOLON nintendo.com/games/detail/g…)
Takeshita hopes to release 200(!) G-MODE Archives titles within 2 years—he's confident their engineering framework can make it possible, & that rapid pace is essential to justify their budget
G-MODE Archives hasn't sold to expectations, but he believes they'll have a long tail
(for reference, G-MODE Archives launched in Japan last April and they'll be releasing game #28 this week, so their current pace is around one game a week)
a tidbit about Takeshita's time at Hudson: they were one of the very first JP studios to commit to iOS dev & while most of their games have disappeared due to OS compatibility & so on, their Momotaru Dentetsu game not only survived but still shows up in the top download rankings
(that is to say, downloads spike like crazy every so often & have been high for a while off the back of the mega-successful Switch game)
the interviewer, former Ignition Entertainment head Kaz Takeshita, had a similar recent experience when El Shaddai recently trended on twitter
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this collection includes the Amiga versions of Turrican 1 & 2, Mega Turrican & Super Turrican (SNES)
this is the stripped-down version of the two(!) other Turrican collections coming, which are really stretching for extra content: Super Turrican 2, Turrican 3 for Amiga (which is just Mega Turrican), the uncut version of Super Turrican SNES & some minor score/time attack hacks
so yeah, three collections desperately struggling for padding and yet none of them contain the original games by Manfred Trenz (Turrican 1 & 2 for C64, Super Turrican NES), figure that one out
these collections are coming to Switch as well, icymi
Sega Ages are on sale again on Switch & someone asked me about the enhanced features—I feel like ppl might be sick to death of me talking about em but otoh, there are plenty of ppl who didn't follow them at all, so here's a rundown of what's new for all 19 Sega Ages Switch games:
Sega Ages Sonic the Hedgehog includes both the OG Mega Drive game & the obscure remixed Mega Play arcade version (with score attack leaderboard), Sonic Mania's Drop Dash (& spin dash, ofc), a "ring keeper" helper mode, a Green Hill act 1 time attack & more nintendo.com/games/detail/s…
Sega Ages Thunder Force IV (aka "Lightening Force"), the first-ever international reissue, includes the extras from the 🇯🇵-only Saturn port—the addition of the Thunder Force III ship & a more friendly "Kids Mode"—plus slowdown options, leaderboards & more nintendo.com/games/detail/s…
the 4gamer article is a particularly good breakdown of the types of questions & topics ppl should expect (with all the questions being specific to the mock test, ofc)
when they say Sega, they mean all of Sega, including all the obscure affiliate companies, building details, etc
like, dude was getting hit with questions about Oasis Park, DARTSLIVE, TMS, etc
Q1 asked for the address of Sega's current HQ, Q2 was a multiple-choice question asking him to pick all the games that featured real-world Sega motifs
on how Namiki, a renowned composer, came to direct GG Aleste 3: when M2 president Horii approached him about handling the music, the project itself has no leader, no direction & no other personnel aside from programmer "Fawlabo"; at that time, Namiki was already working as a...
…sound director on another project that was similarly disorganised & was floundering, so when he sensed that this project might be similarly derailed by a lack of organisation, he volunteered to be the director in order to see it through to the end, for himself & the other staff
reminder: while there's overlap, Sega's regional branches each have their own purview & there's a ton of stuff you're just not going to see announced by Sega EU
reminder #2: there's a Puyo Puyo Tetris 2 update due that same day, so that may very well be all they're teasing
their stream announcement didn't even strike me as worth mentioning but I see a lot of sites, including a couple JP ones, writing it up as if they're teasing something major and I just don't see it
re: Puyotet 2, their update roadmap is five items deep & they've already stated, implied or leaked things like:
the co-op boss fight mode from Chronicle
a certain character
PS4/5 crossplay
"accessibility features" which presumably means colorblind settings, spectator mode, etc
this might not be news to DQ fans but it's new to me—apparently Akira Toriyama's overbearing former editor Kazuhiko Torishima told some completely untrue story to Yuji Horii about how Toriyama was hooked on Portopia in order to initiate their collaboration dot.asahi.com/dot/2021010600…
it's not from this interview, but here's another Torishima/Toriyama tidbit for Dragon Ball fans: the android/Cell saga's constant changing protags were due to Torishima (who wasn't even editor by then!) being like "really, that's what you're going with?" after every new reveal
...so if it weren't for Torishima's brow-beating, that whole saga may have begun and ended, somehow, with Gero and that weird clown robot