For #HalfLifeAlyx, we enabled our animators to control the performance of the characters and objects in the game through visual scripting (mostly state machines). Frequently, even the logic they created was art.
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Controlling how Antlions move, based on which limbs have been shot
Picking where the Reviver (electric) Headcrab is within its infested zombie host.
The weapon upgrade station, taking resin from the player
Pistol Firing
Combine soldiers - standing turns 2
Jeff, killing the player
Combine- stagger hit reactions
The Barnacle
Zombie walking. Cuz sometimes you need an oh fuck state
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