FF7R Producer Kitase and Co-Director Hamaguchi talked a bit about Part 2 during the CEDEC conference! Here's the excerpt's translation.

Kitase mentions for Part 2, they want to deliver something that will live up to everyone's expectations but also throw them off, in a good way.
It took me a while to translate Kitase's quote because I was having trouble finding the right words to translate 「いい意味で裏切る」(literally "a betrayal in a good way"). I interpreted it as surprising the audience by going beyond their expectations but to "throw them off."
Here's the Japanese transcription of that part of his quote: そこには原作知ってるからこそ思ったものを届けられる場合もあれば、もっと「あ、こうなってたんだ」の驚きもあったり、期待に答えるのといい意味で裏切るのとっていうのを原作があるからこそ、そこうまく表現し楽しみに変えられる作品
I'm not quite satisfied with the way I translated the quote, but basically what Kitase is saying is he knows people have expectations. They will try to meet those expectations. However, they will not follow exactly what people think will happen, but they will do it in a good way.
Also, based on what Hamaguchi mentioned in another part of the CEDEC interview, the original game is very long. In order to get the beats correct and also have a realistic portrayal of events, such as characters taking a break, they need to also add story to those parts.
This makes me think that Part 2 will probably cover an even shorter portion of original game events than we might initially think. Just my speculation though (*crosses fingers for past Nibelheim to present Nibelheim story arc*).
Here's my entire thread about the CEDEC conference interview with Kitase and Hamaguchi:
Adding on the FF15 part that I missed out on during the live event!

Hamaguchi talks a bit about how they are trying to actually one-up the original game (instead of trying to one-up the previous numbered FF title lol).

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More from @aitaikimochi

29 Jan
All right CEDEC+ Kyushu 2020 Online, let's see what interesting info about the FF7R development Kitase and Hamaguchi have to say!

I'll post highlights or interesting info starting now! The event has started, and you can sign up here to get the event link: peatix.com/event/1750894/… ImageImageImage
MC Question: How did the Remake become an actual thing?

Kitase: It was a decision made after speaking with Nomura and Hashimoto. In particular, Hashimoto mentioned he always wanted to make a game like Advent Children, and it became a project after much discussion. Image
Kitase says that tons of people thought that the first PV for FF7R was for another movie, but when they put the FF7 Meteor logo at the end, he thinks lots of people probably lost their minds that it would be a game lol.
Read 24 tweets
21 Jul 20
Interesting bits from a 15 page interview on FF7R that's released in tomorrow's Famitsu:

-The next installment is already in full development
-They couldn't go further with the Madam M massage scene otherwise ratings would go up
-Roche was supposed to have a battle in Ch. 14
Source:
gamestalk.net/post-146545/
ryokutya2089.com/archives/34059

Also special thanks to @aibo_ac7 who always posts awesome updates in Japanese the moment they're released✌️
Read 5 tweets
2 Aug 19
Boku No Hero Academia Spin Off -Team Up Mission- Chapter 1 Summary thread! Class 1A aren't divided into teams just yet, but they're currently patrolling along with All Might in the city when they encounter a little boy called Tsuyoshi, who's quirk is he can harden his hair.
Characters that make an appearance in this chapter, which is only 19 pages, are the following:

All Might
Aizawa
Deku
Bakugou
Todoroki
Ochako
Iida
Jirou
Mineta
Tsuyu
Shouji
Ashido
Aoyama
Tokoyami
Yaoyorozu

Other characters are the villains that stole Tsuyoshi's soccer ball.
The chapter starts off with Tsuyoshi approached by a group of thugs that threaten him and steal his ball, but he's saved by All Might (in his muscle form). AM introduces himself and Deku to Tsuyoshi, but then he loses his muscle form and Deku explains that this is the real AM.
Read 14 tweets

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