My review of Cyber Shadow is up at @GameSpot: gamespot.com/reviews/cyber-…
In summary: I liked this game a lot, except for the parts where I hated it, which were mostly towards the end
The later portions of the game I really disliked can be basically described as "Kaizo trials," as in "do exactly as the designers intended to the letter or die"
Playing Cyber Shadow made me mull platformer design over a bit -- I don't mind difficult games at all, but I prefer a difficulty where you're told "here's a tough situation, you have a bunch of tools, figure out something that works for you..."
Rather than "here's a tough situation, the solution is obvious, but you have to execute it exactly like we want you to, otherwise you die".
Treasure games are really good at the former... probably explains my Alien Soldier love!

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More from @Zerochan

20 Dec 20
So I’m going to not give direct attention to today’s terrible Cyberpunk take (this is a daily thing now) and instead talk about something related: the death of mainstream games criticism in Japan
You ever see a tweet showing an old Famitsu review from the 80s or 90s and say, “whoa, I can’t believe how harsh these reviewers were to these classic games?” That’s because, at the time, Famitsu had lots of competition and what set them apart was brutal, nitpicky criticism.
Of course, it wasn’t perfect — you’d still rarely see scores below a 4/10. But it helped them get attention, and they did get a lot of backlash similar to what you see when outlets “underscore” a big AAA release nowadays.
Read 10 tweets
7 Nov 20
(Thread) I feel like the Discourse around a certain Repub organization that ran numerous pro-Biden ads ties into my tweet a few days prior about holdings folks accountable. People are like “don’t be mean they helped :(“ but it really looks like they weren’t *that* effective
A lot of the biggest gains came from the thankless work of local canvassing and organizing, which is less glamorous than big, well-shot ads but definitely does seem more effective. So why shouldn’t we say “this is the much better approach?”
Just because someone means well doesn’t put them beyond criticism. We should be critical of our leaders and the methodology of our peers. Simply nodding and going along with whatever folks in positions of influence say is what got us into the mess of the last four years.
Read 4 tweets
2 Nov 20
(Mini-thread) Vice Games has an interesting old piece about how common arachnophobia is and why games should take note: google.com/amp/s/www.vice…

I was thinking about this quite a bit playing Yakuza: Like a Dragon, where you can collect insects for various purposes —
In YLAD, you can see an image of each item while looking through your inventory. Interestingly, while spiders are displayed with no issues, the image of the cockroach is heavily mosaic’ed. So I did a little research...
Turns out, while spiders are not particularly well lived in Japan either, crippling fear of cockroaches is a LOT more common there. So the devs blurred out a cockroach image. (It’s not the only JP media to do this, either.)
Read 4 tweets
20 Sep 20
So Treasure Festa, a big resin kit convention in Japan (not Wonder Festival-sized, but still well-known), shifted to online events this year. Or perhaps I should say "attempted" to shift to online events, because they opened the first Treasure Festa Online to a massive shitstorm!
Treasure Festa and other events operate on the "one-day license" system, where amateur hobbyists can sell figures of copyrighted characters for reduced licensing fees thanks to contracts that stipulate the kits can be sold only on a certain day at a certain venue...
... this also means that these figure kits are inherently very limited, so the most popular stuff is in very high demand. Getting this stuff at an in-person event is a struggle. There's a reason events like Wonder Festival and Comiket are semi-jokingly referred to as "battles"
Read 11 tweets
11 Sep 20
@GhaleonQ @oniongames There are technical annoyances that, were this more of a remaster than a re-release, could make the experience more inviting and intuitive. Easier menu navigation and organization, less-pixel-hunting, options for fast travel (the beta vid OG just tweeted shows a run ability!)
@GhaleonQ @oniongames I can see a lot of folks used to modern conveniences turned off by some of this, and I don’t think changing them would impact the game’s feel significantly. As it is, moon is hard to recommend to folks who lack patience and dislike repetition.
@GhaleonQ @oniongames Personally, I love games whose complexities unfold over time (Knights in the Nightmare is a longtime fave), but I recognize that a lot of players can give up on obtuse games really easily. And moon is a game I don’t want people to give up on, but can see where it’s frustrating.
Read 4 tweets
11 Sep 20
Hey, I reviewed @oniongames’ cult classic moon now that it’s available in English! If you need some positivity in your life right now, this is just the game for you!
I really enjoyed moon, but there is one small bit that bothered me: (CW domestic violence)
One sequence has you listening to a husband and wife argue, and it’s implied that he hits her, but apologizes and promises to be better afterwards.
Given the overall positive nature and message behind moon, I’ll give the developers the benefit of the doubt here — they likely didn’t know how this is a typical abusive relationship pattern and are trying to say “this guy was a jerk but he’s genuinely better now!”
Read 4 tweets

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