Thinking about how the Game Center CX/Retro Game Challenge games are the perfect format to present real retro game collections and how nobody will probably ever adapt that because it was for a minigame collection of faux-retro games.
The structure is that Game Master Arino traps you in the past and will only send you back to the present if you complete all of his challenges. So they make all of these super convincing retro games and ask you to do specific tasks in each. Finish one game, go to the next era.
But it's presented as more than just old games; it's a -simulation- of the past. You have to look through fake old magazines for cheat codes, which can be hidden in reviews, or developer interviews. You can chat with friends live during play to get tips on what to do next.
Another Smash Bros. character, another moment for me to go "I'd like to play Smash Bros. Ultimate, but I don't like it $120 enough."
"Then just buy the base game?"
I don't think I'm a Melee-diehard but I do think I've felt some diminishing returns on how much long-term time I spend with a Smash Bros. game. I still have fun, but if we're being brutally, truthfully honest, Smash feels like it could be a $20 downloadable game.
Essentially, when Epic introduced pets a few months ago, they were exclusive to the Battlepass. You paid $10 or whatever, got a huge list of missions, and as you worked your way through them you got cosmetics. Including pets, like the dog, Bonesy.
There was no other way to get Bonesy. You paid $10, you spent hours and hours completing missions, and your reward was Bonesy, a cute little dog that lives in your backpack.