Definitely saved all the good pool luck for today after my (still great) 1 rare aggro decks yesterday. 6-1 in Arena Open with a bonkers pool, round 8 pending b/c I'm also 3-0 in SCG with Gruul.
7-1 Sealed. Highlight was actual Infect killing one of my early opponents with Fynn -> Reaper -> Snakeskin Veil.
Snakeskin Veil was great and I almost started both. Boarded in Demonic Gifts, various 3 drops, took out Priest a lot.
Also 4-1 in the SCG. Played G1 of the Gruul mirror super fast and loose rushing in after the Sealed round and deservedly lost, then G2 just got crunched by Innkeepers.
Ok, 5-2 and probably out of T12 contention in the SCG, grinding for even more gems on my Scrooge McDuck Arena pile.
Played Gruul b/c I wanted the simple + fast thing for double queueing, got punished by mirrors. Arni is the truth, play Dom's list.
More Kaldheim draft talk: reviewing the best non-rares.
Change 1: I have the top commons as Packmate >> Bolt > Behold > Vale. Packmate is messed up, Bolt over Behold is splashable Red cards being basically colorless. The good non-red, non-XC Snow decks are mostly niche bar GW.
I defended Bloodsky Berserker last week, but it has moved down to around Behold. If you aren't an aggro maniac, that's probably more Vale/Berg Stridee tier.
Clarion Spirit is still close to Packmate though. It oddly feels like it underperforms in game, but you always win so....
My list of gold uncommons shrunk.
Svella is still a mythic uncommon. Aegar is behind Demon Bolt, Narfi near there too. All the "well if I'm both colors" cards fell right off with 1.5 exceptions.
The half: I'm taking Harald over Packmate if I'm locked GB Elves due to a rare.
1) Pro Magic as income is largely content production with events as research costs. 2) The quarterly Pro Club system at this point appears to be a large cut to the consistency of the PT. 3) The $750,000 added to PT25 and this draft more than cover that cut.
On point 1) listen to Pro Points podcast where Mike Sigrist, Sam Black, and Paulo all agree on this. Over a medium term stretch, only the top 5-10 players in the world could subsist off event winnings. 20x that do it off content.
Point 2) if you reallocate consistency rewarding money to prizes, you promote single event luck over consistent quality. Once you win your jackpot, why keep playing?