@calm@tiktok_us@superhuman@chime - many of the top consumer / enterprise / fintech apps embrace game design. These 'game-like' experiences feel fun and have great retention
Thread 👇
1/ First, game-like != gamification
- Game-like apps incorporate the design principles behind good games into the core product 🍎
- Gamification merely applies the surface mechanics like points, badges, leaderboards without understanding the design principles 📋
2/ The best game-like experiences focus on retention
Well-designed games retain extraordinarily well - @Warcraft@CandyCrushSaga have thrived for 10+ yrs
In contrast, most gamified programs boost short-term engagement but wear out users quickly
3/ A general framework for game-like experiences:
- Motivation: why does a user want to use your app? 🥅
- Mastery: what are the rules of the app? 🏅
- Feedback: how will a user learn those rules? 👩🎓
4/ Motivation - the best games motivate users via intrinsic goals 🥅
The intro level for Mega Man X is a great example of goal-setting. In the first 5 mins, users encounter and are defeated by Vile, a vastly more powerful enemy war machine
5/ Yet instead of seeing 'game over' - the user is saved last-min by Zero, who wears splashy red armor resembling a Ferrari
As the user kneels mesmerized, Zero proclaims you will grow stronger and one day "may even become as powerful as I am"
6/ This powerful sequence creates 3 intrinsic goals: 1) become more like Zero (relatedness) 2) beat Vile next time (competence) 3) figure out how to do this (autonomy)
Users are motivated to keep playing by these self-determined goals
7/ Mastery - once motivated toward goals, users need to learn the rules of the game - how to win. This is the path to mastery 🏅
Mastery is tied to the intrinsic need for competence - we want to improve in skill as we invest time in an activity
8/ The path to mastery should be fair and based on skill/choice, not luck. Goals should feel challenging yet attainable
Well-tuned difficulty creates flow - a state of mind where users are intensely focused on the present and the hours fly by 🧘♀️
9/ Combining intrinsic goals with a long-term path to mastery is what makes strong retention
RPGs like @ElderScrolls are a masterclass at this. Users who make it past a certain point generally keep playing for 100s of hours 🐉
10/ Feedback - the best games teach through iterative feedback loops. Users need a way to learn the rules and systems as they go 👩🎓
Very few people read instructions anymore
11/ Super Mario Bros famously taught users via death. The game presents an enemy Goomba early in World 1-1. If the Goomba touches Mario, he dies and restarts at the beginning - only 3secs back. This short harmless loop encourages experimentation
12/ @CandyCrushSaga rewards users for matching 3 candies with colorful explosions. The game also embraces serendipity as a design element. Candies often cascade too quickly to track, creating moments of delight as fireworks, fish, & lightning emerge!
13/ Today, many of the most popular apps across consumer, enterprise, & fintech embrace motivation, mastery, & feedback in their core design
A few of my favorite examples below:
14/ Many of our top social networks are game-like
@instagram@Twitter@tiktok_us hit intrinsic needs - users connect with others (relatedness) and express themselves as they post (autonomy). There is a path to mastery (building an audience) and feedback loops (likes/follows)
15/ The email app @Superhuman is a game-like experience
Superhuman sets a goal - Inbox Zero - and delivers fine-tuned controls that help users achieve flow. Upon reaching Inbox Zero, Superhuman celebrates by showing a beautiful HD image of nature scenery
Users start a focus session by planting a tree that grows over time and withers if the user leaves the app early. Users who stay focused can plant the tree in a beautiful virtual forest 🌲
17/ @Chime automatic savings account turns saving money into a game
Chime's debit card rounds up transactions to the nearest $ and transfers the "Round Up" automatically to a user's savings account 💸
18/ The savings amount is different with every transaction (serendipity) and is highlighted colorfully in the app's feed
Chime succeeds in making a chore - reviewing bank statements - feel fun. This positive feedback loop also reinforces the savings goal 🥅
19/ @ZombiesRunGame makes running more fun. Zombies sends runners on audio missions where they role-play a survivor in a zombie epidemic
20/ @Duolingo turns language learning into a game. Lessons are broken into snackable levels similar in length to mobile game sessions. Many lessons are adaptive in difficulty to help students reach a state of flow
Wrap/ The core principles of game design have been integrated into many of the top apps today
When people have fun and make progress toward intrinsic goals, they build long-term habits
If you're building a game-like app, would love to hear from you!
• • •
Missing some Tweet in this thread? You can try to
force a refresh
Thread/ all social products need to choose between real-life vs anonymous identity when they reach a certain scale. Users want to know if that 'Elon_Musketeer' raving about Mars is really Elon or just an imposter. 🚀 This is a design choice I’ve been thinking a lot on 👇
1/ on one hand, the largest social networks today lean toward real identity: @Facebook@Twitter@tiktok_us etc. Enforcing real identity is fundamental for enabling creators on these platforms to build audiences – simply put, users want to know if that person is real!
2/ but folks crave anonymity as well. The largest anonymous social networks today are games. Part of the appeal of @FortniteGame@Minecraft is escaping from the doldrums of school/work to be anyone you want. Fictional identity is fundamental to immersion 🤠
As we wrap 2020, here are my top 5 essays for the year: 1) The digital future of tabletop games ♟️🐉 2) The rise of "lifestyle" livestreamers 🤳 3) Cloud-native gaming ☁️🎮 4) New social modalities in the Metaverse 🎢 5) Tencent's investment strategy 🌏
Essay links & recaps 👇
1/ The next big innovation in social play will likely come from tabletop games: D&D, Warhammer, Mafia etc are exploding & being reinvented by modern digital tools. Since essay was written, @AmongUsGame has emerged as the latest example of our noted trends bit.ly/3rt92rr
2/ Livestreaming (@Twitch@Youtube@Caffeine) has grown beyond gaming to become a medium for creators to chat about everything from food to falconry to politics. "Lifestyle" streamers see higher engagement, deeper community, & new biz models
1/ In the Metaverse - with worlds at our fingertips, socializing will shift from the purposeful "what" to the people-centric "who"
From 🏈 -> 🧑🦱
2/ Today the majority of digital entertainment, from TV to music to games, is made by professionals and is largely single-player, i.e. your @netflix show doesn't change when you watch it with friends 📺
Thread/ I often get asked to explain how Tencent has such a great track record in games. Their portfolio includes hits like Riot Games, Epic, Discord, Supercell, etc. Here are a few lessons I learned in 4 yrs @TencentGlobal investing & publishing some of the top games of our time
1/ Product is king👑– the first thing we looked for is product innovation⚗️, something that enables a game to break out and become #1-2 in a genre. This could be a new mechanic like @dots Squares, a new system like @PUBG Battle Royale mode, or new tech enabling the above
1a/ While obvious in hindsight, ‘innovation’⚗️is hard to identify in development unless you’re really familiar with the problems of the category. That’s why almost everyone in Tencent senior mgmt is a core gamer with thousands of hours under their belt. Eat your own dog food🐶
👇Thread: New blog on @Twitch@Youtube@caffeine!
Myth: Livestreaming is about games
Truth: Livestreaming is about personality & community
We're seeing the rise of a new class of ‘lifestyle streamers’ for which games are only 1 way to engage fans bit.ly/2xYcsej
1/ This trend of non-gaming focused 'lifestyle' streams is playing out across the industry, with @Drake doing battle rap shows on @caffeine and @FlavCity hosting live cooking shows on @Youtube
2/ On Twitch, non-gaming content has actually been the fastest growing category over the last two years. Since 2018, the non-gaming channel Just Chatting has grown ~4x as fast as Twitch overall. See chart:
New blog post! The promise of cloud-native games -> a new class of cloud games is emerging that will upend the entertainment experience as we know it and bring us closer to the Metaverse. How? a16z.com/2020/01/14/clo…
1/ Myth: cloud gaming will succeed by "killing the console," thus expanding the TAM for games (no hardware needed to play)
Truth: cloud-native games (software) exclusive to the platform will be cloud gaming's true killer app
2/ Cloud-natives are games designed specifically for the cloud where client/server are hosted in the same architecture. These games will enable entirely new gameplay experiences and business models - changing not only how we play, but what. A few examples: