It's basically this: game engines aimed at high fidelity visuals test & optimize on NV if it's PC exclusive first, then AMD. Cross-platform high fidelity engines designed for AMD first, then NV. Intel GPU testing is rarely ever given the time it needs. You can understand why.
Why test & optimize for Intel GPU architecture & driver stack when almost nobody is going to be AAA gaming on an iGPU? It cannot justify the time & manpower investment. Even some of the PC exclusive engines are poorly optimized for AMD due to low marketshare!
This is going to be a major problem for @IntelGraphics@Rajaontheedge as they attempt to get into the dGPU market. As great as their engineers are, and I have no doubts they will deliver excellent architecture & hw, the lack of game engine support is what's going to hurt them.
High perf gaming graphics is a long haul effort, one I fear that Intel management may give up prematurely when they do not see immediate ROI.
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