For crying out loud man. Y’all need to stop calling devs lazy when we work cost-efficiently - re-using technology and parts of older work is a perfectly normal thing to do.
You can’t pretend to care about crunch culture and ALSO bash us for working smart.
Re-purposing parts of the work we have created is a PERFECTLY NORMAL THING TO HAPPEN IN GAMES. We re-use technology, 3D assets and models all the time. Look up kit bashing. Understand why this is important to do. It’s like asking us to toss out literal months/years of work.
Building up a library of things to re-purpose and reference is a great goal for every studio to have because it saves us time and work. It builds expertise in tooling and internal technology. It defines a studio-specific style without spending 10 months on lookdev.
Just... let us fucking work smart.

And never, NEVER call devs lazy. In 10 years of career I have not met a single lazy dev who didn’t want to do this work from the bottom of their heart. Not once.

(Redoing this tweet because the anger made me say “hard” instead of “heart” 😅)
Also, by the way.... *gasp*

A technique as old as video games.
Addition, since everyone is blowing up my mentions:

Telling me about how you're not mad at devs but instead at the illusive "executives" is not the hot take you think it is.

Re-using technology is NOT a shortcut - it is normal practice. It has nothing to do with execs.
Re-using and re-purposing technology is simply normal practice. It's not cutting corners. It's not greedy. It's not a means to mess with players. It's simply normal.
It would be like asking Apple to re-build their iOS with every iPhone.

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More from @Gaohmee

23 Mar
Alright let’s play a little guessing game for non-devs:

Make a guess for me for how long you believe it takes to build a full 3D character from scratch for a game. Including concept, tools, pipeline, style development with existing standard software.
Make a wild guess.
I’ll let folks take guesses for a while and talk about the answer later.
Listen I love y’all but also 😅 Image
Read 42 tweets
23 Mar
In the last 24 hours I’ve screamed into my own hands dozens of times because trying to explain to people that re-purposing technology and assets isn’t just like copy and pasting something and it’s been driving me absolutely mad.
Even re-purposing assets is a lot of work y’all.
Players have access to information and developers talking about their work more than ever - all you have to do is listen to us.
You want more transparency and here are so many people willing to share what we do and how we work and all you got to do is listen.
I’m really really happy to take the time to explain these things and I’m doing my best to do so in plain language but the outcome is so often that people straight-up don’t believe me, call me a liar or lazy or want to bash other games and devs and it’s just so frustrating.
Read 4 tweets
21 Mar
Thinking about him and this Dr Who episode today, which might be one of my favourite scenes in any show ever. Image
I think it's a reminder that ... if there is any kind of art out there that means something to you, to take the time and let the people who made that piece of art know. To loudly express how much art enriches our lives and how much more the people who make it deserve.
One of my favourite video games in the world is the Beginner's Guide and it discusses our relationship with our audiences in a very profound way and often I am scared that we do what we do for the recognition but I think it's probably more profound than that.
Read 6 tweets
27 Jan
Can’t stop thinking about something awesome @Elliot_K_Hudson said yesterday: Stories and narrative are the what every human intrinsically understands and cares about, so shepherding a team through the process for a game narrative takes extra care and compassion.
Meaning that because we are all storytellers in one way or another, we all care about stories, it’s the one thing everyone will have the most feelings on within a team and acknowledging that in the process of developing narrative is good leadership.
Sorry got distracted and didn’t finish this thread... 😅

What I love about that is this: Having compassion for the fact that everyone on your team and your players have told, been engulfed by, and made up great stories is a lovely way of leading narrative efforts.
Read 5 tweets
26 Jan
A gentle reminder that believing people who work in gamedev are in it for the money is ill-informed for the vast vast majority of us. Gamedev is the least lucrative job you can take with a tech skill set and money is one of the main reasons people leave the industry.
Especially indie productions are run with little to no money, tons of indie devs put their savings into their projects and it’s not uncommon for contributors to be paid very little or nothing at all.
Very very few indie releases make the money and effort back that was put in.
Almost none of us get rich from this work. If you work in AAA you CAN get to a comfortable salary but will likely live in high-cost areas too where gamedev competes with regular tech salaries that are often 2-3 times the amount you get paid in games.
Read 5 tweets
14 Dec 20
I usually don't do this but some more people could benefit from answering this question:

YES WE SHOULD KNOW ALL NAMES OF PEOPLE WHO MAKE LIFE-SAVING SCIENTIFIC BREAKTHROUGHS.

Why does it matter that she is black? Let me explain.
The black community has a history of distrusting medicine, especially when it comes to new ones because white medicine has used the black community many times to "test" out vaccines and more on marginalized communities. There is a real reason why black folk are skeptical.
Knowing that a black scientists was part of leading the efforts of this vaccine and broadcasting that aspect openly will literally safe lives and invoke more confidence in the work among marginalized communities. There.
Read 5 tweets

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