I watched the Six Days in Fallujah gameplay trailer so nobody else has to.
Here's a quick video with live thoughts as I watched it, and more written out thoughts continue below:
- The trailer starts with a US soldier telling about how they lost 2/3rd of their unit in the 2nd Siege of Fallujah with a Back to the Future style fade of a photo? I waited for any mention of Iraqi deaths, but there's only ragdolls there.
- The first clearly spoken Arabic words spoken are "Allahu Akbar" (Shooting ensues)
- The game has a tactical squad system similar to Binary Domain-style game design (contextual point and command).
- "The 'Go' command makes it as easy to command your team as it is to fire your weapon" really shows what their 'design verbs' were, and that they consider pulling the trigger very easy. It's not real humans you're shooting anyway I guess.
- "The person who goes in first is never wrong" is an thing said by a US soldier here, before adding, "they have the most to fear" - absolutely erasing the fact that the person in the house has the most to fear and the "person who goes in first" killed quite some innocent Iraqis.
- "And as soon as I walk in, I see a machine gun right in front of my face, maybe ten feet feet, fifteen feet from me" is a thing not said by an Iraqi but by a US soldier.
- Tense music is building, "room clearing, house clearing, it's different every time". This leads into:
- They have literally randomized the city of Fallujah so that "you never know what's behind the door". Have to admit that heroically murdering Muslims/Arab/Middle Eastern folks but make it procedural is new.
- We are literally not human enough to hand-design anymore.
I cannot summarize how much I loathe that real-life war crime victims are being procedurally placed in a procedurally generated version of a city that is still irradiated to this day so that players can have "just like actual combat" experience in this real war.
- Apparently getting shot results in a red faded vignette indicating where you've been shot, so they're really pushing that "we want to give you the feeling of real combat here" to that "Call of Duty" level of realism.
- There's a segment called "Fathers and Sons" that is about a US soldier's "worst day there", worrying about dying on their kids birthday. This is the same person that said "the person who goes in first is never wrong". No mention of Iraqis who were murdered having a worse day.
- There is literally a horror-style "down into the basement" sequence that ends with a Iraqi family jumping up from behind the couch and the soldier having a conversation with them about why they're still in the city. The trailer glitches to Iraqi civilians talking.
- The trailer has anonymized Iraqi civilians blaming Iraqi civilians' staying behind in Fallujah solely on "Iraqi stubbornness" with absolutely no mention of the documented and self-admitted context of the US military denying escape to military-age men.
- No language in the gameplay at all, so I can't tell if they fucked up rendering the Arabic in Iraq.
- No mention of white phosphorus or any war crimes, the US soldiers represented here are portrayed as "heroes" and "fallen heroes" only. There is zero mention of civilian death.
Summary: Six Days in Fallujah is a 2001-design tactical squad FPS with insincere marketing about "telling the true story" and "you had to be there" while literally having Call of Duty damage vignettes and procedural generation of war crime victims.
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Any Muslim, Arab, or Middle Eastern person please reply & rate from 1-10 by how shocked you are seeing US military propaganda about the destruction of our people getting "analytical interviews" featuring only 3 US voices and massive promotion on the largest relevant US website.
Note the trope: the "analytical interview" about the "shoot Iraqis roguelike" and its merits is conducted exclusively by US voices. This always happens, our voices are systemically excluded, both for the real wars & real hurt and the entertainment based on it.
This is why I was so pissed off at every website going ahead running Tamte's words without our voices. I understand interviewing Tamte is easy, and getting our voices is hard. So hold back on publishing Tamte's words until you've done the work of getting counter-voices.
This has come up a few times lately: if you are someone who wants a studio to make your ideas, no studio I know of takes outside ideas.
If someone tells you they're with a platform & need a passport scan & some money to start the process: it's a scam. Do not send them anything.
As a reminder: games studios tend to reject outside ideas without reading them for legal reasons. There's not really such a thing as "letting a games studio make your game idea" and anyone claiming otherwise is probably trying to defraud you.
I am kind of shocked at how common this scam seems to be, but I've talked to several people via my free global dev consultancy over the past weeks that have been approached by people claiming to be with "Sony Japan" or certain major games studios - but clearly were not.
The worst thing about to race to the bottom is that most passionate young creatives already deeply undervalue their own work. So indies already wish to offer a low price for accessibility, but are then forced down into unsustainable prices by the market works.
For the other side of this equation, let me tell you about when I help indies budget, even the devs themselves are often shocked at how expensive their own game is to make. Let me try and illustrate the odds indie developers are working with for you.
I recently consulted for a self-described "shitty pixel game but it's an aesthetic" made in 4 months by a designer, two artists, and a programmer. The prototype was great, the art style funny. In today's market, I wager it could be a small hit. 4 people is a pretty standard team.
I have had some shoulder pains so I invested in a very good but painfully expensive office-appropriate gaming chair
why is this box so large I'm going to wreck my shoulder getting this thing out of this box
this thing better be worth it
Uh, OK, yeah, that feels very very different and honestly in a weird undefined way I feel like something is lifting me up a little bit or something? It is really nice? Wild.
War *is* political machinations. That's the entire thing about war. It's politics that leads to people killing each other. The entire point is political gain or the diminishment of the other party's political power.
In the case of Iraq, it was neither: the US made up a reason.
Engender sympathy for US troops? Excuse the fuck me? When you look up the casualty statistics for the Iraq war you'll find US deaths, but you could barely *find* Iraqi victims, civilian or resistance or insurgent or terrorist. They're all defined "terrorist" or "collateral".