1/ Here's a thread of my @IEEEVR conference coverage of workshops & sessions (Zoom, YouTube/Twitch) posters & demos (@VirbelaHQ) with private backchannel in Discord.
#IEEEVR2021 sessions run from 9a to 9p UTC+1 [1a to 1p PDT] Sat to Fri.
3/ There's also A LOT of backchannels set up on the Discord for #IEEEVR2021 registrants.
A category/audio channel for each session + channel for each paper.
Here's a screenshot of a channel for AR paper that links to the paper PDF & YouTube demo:
4/ Most sessions are recorded, but I'd highly recommend catching the #IEEEVR2021 poster/demo sessions live to chat with researchers.
Mon: Expo A, 3p UTC+1 (7a PDT)
Tue: Expo B, 9:30a UTC+1 (1:30a PDT)
Wed: A+B & 3DUI Contest, 2p UTC+1 (6a PDT)
Thur: A+B, 10:30a UTC+1 (2:30a PDT)
5/ There's 3 auditoriums in @VirbelaHQ where #IEEEVR2021 talks are happening (also mirrored on YouTube/Twitch).
You can quickly hop to other talks, but you spawn in the entrance aisle & can either find a seat or click the zoom icon in upper right hand corner to go full screen.
6/ I toured around the @VirbelaHQ space, & the underlying architecture for #IEEEVR2021 has stayed pretty much the same since last 2 confs with a handful of new social venues.
Here's my @lavalvirtual thread from April 2020, which was my first deep dive:
7/ We're actually using the @immersiveLRN instance of @VirbelaHQ for #IEEEVR2021, which originally had cached the info from the previous #iLRN2020 conf from June 2020, which I covered here:
9/ I just had my first virtual conference collision that happened during a break during a talk/workshop.
You can watch the #IEEEVR2021 talks on Twitch/YouTube, or you can stream them into @VirbelaHQ in 2D mode & then chat with attendees during breaks or afterwards.
10/ #IEEEVR2021 attendees get access to the full conference proceedings.
Here's the abstracts:
1.) 2021 IEEE Virtual Reality & 3D User Interfaces
&
2.) TVCG Special Issue on the 2021 IEEE Conference on VR & 3DUI ieeevr.org/2021/program/p…
3.) Workshop Papers ieeevr.org/2021/contribut…
15/ @MirjamV shared a prototype conceptual model for VR interaction, but it has a mutually exclusive dialectic (active/passive) on one axis with one that's not (narrative/physical).
I prefer Lebowitz & Klug + my elemental approach using Aristotle's hot/cold & wet/dry dialectics.
16/ It's nice to see more academic discourse on immersive narratives, albeit early conceptual phases.
To me, seeing the work is super important, but 75% of immersive narratives never go beyond the festival circuit.
Here's my 20-minute take on the topic:
17/ Two ways I've been thinking about context:
1.) Lessig's Pathetic Dot Theory takes a flat approach.
2.) Nested Contexts takes a mereological (whole/part) approach where culture -> laws -> economy -> design frameworks -> user experience -> tech HW & SW (with feedback loops).
18/ As I look at @spieleforscher's Ludonarrative Meaning Making model, I'm noticing how it's at the intersection between 3 contexts:
1.) Intentions of the designer
2.) Technologically-mediated experience
3.) Phenomenological reaction, meaning, & mental frames of the interactor.
B. David-John, D. Hosfelt, K. Butler & E. Jain, "A privacy-preserving approach to streaming eye-tracking data," in IEEE Transactions on Visualization & Computer Graphics ieeexplore.ieee.org/document/93829…
21/ More XR privacy citations from the #IEEEVR privacy workshop:
Happa et al. "Cyber Security Threats & Challenges in Collaborative Mixed-Reality" frontiersin.org/articles/10.33…
Guzman et al. "Security & Privacy Approaches in Mixed Reality: A Literature Survey" arxiv.org/abs/1802.05797
23/ @FBRealityLabs Research has a poster at #IEEEVR2021 where they can estimate your eye gaze in a VR scene based on your head & hand pose.
This is just the beginning of this type of sensor fusion + ML in FB's mission to know what you're looking at for their contextually-aware AI
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3/ TREEHOUSE IN THE SHADE by @1001vrchat and SCRN is one of my favorite @VRChat worlds.
It's got the most impressive array of worldscale shader effects that transport you to MANY different realities. Play w/ the controls, but also let someone else drive. vrchat.com/home/world/wrl…
1/ What's so unsettling about happened on Wednesday is it marks the beginning of a new cycle of violence, & not the end. This is the physical manifestation of @johnrobb's concept of "Networked Tribalism" on the right, & I expect it to continue in 2021.🧵👇
2/ These two images from the attempted insurrection contrast the maturity of tactical sophistication vs a more harmless tourism of sedition. Whether you fall onto on side or the other, then @johnrobb says lessons will be learned from this first iteration.
3/ I doubt there was really a master plan for what to do once they got inside. But there's probably a lot of foreign adversaries who were watching who no doubt got a lot of ideas about how this movement could be exploited for the benefit of their country.
FTC + 48 states are suing Facebook:
"The FTC alleges that Facebook engaged in a systematic strategy to eliminate threats to its monopoly, including the 2012 & 2014 acquisitions of Instagram & WhatsApp"
The FTC lawsuit focuses on Whatsapp & Instagram, but Bloomberg reported on December 3rd that the Justice department has also been talking to a number of VR developers, who are also alleging similar anti-competitive behaviors within the VR industry. bloomberg.com/news/articles/…
3/ On August 18th, Oculus announced that Facebook social media accounts would be required to use their VR hardware, and there was a backlash that catalyzed VR developers like @BigscreenVR's @DShankar to speak up about potential anti-competitive behaviors:
2/ Facebook plans on releasing their first AR glasses next year. They didn't show any actual product, but they did show a number of pretty bulky prototypes in a promo video in their collaboration with RayBan
3/ The Oculus Quest 2 (64GB) will be sold for $299, and the 256GB for $399. It has 3 IPD adjustments and a single LCD screen at 1832x1920 per eye - just shy of 2K per eye.
Oculus Move is a built-in fitness tracker included as well.
1/ #MSBuild is starting now.
This thread will be tracking the latest @HoloLens news, & how AR is being used in enterprises.
Mixed Reality Dev days starts on Thursday in @AltspaceVR
Breakout, chat, & Q&A is here: mybuild.microsoft.com
Livestream is here:
2/ The #MSBuild keynote is starting now in what looks like a pre-recorded video.
The schedule for the day is below.
For AR enthusiasts, HoloLens 2 released a major software update for HoloLens 2, Windows Holographic, version 2004 on May 12th docs.microsoft.com/en-us/hololens…
3/ @satyanadella CEO talking about Azure cloud, which is also a big part of Microsoft's AR strategy. Here's a couple of examples of Azure features for @HoloLens:
1/ I'm a huge fan of Process Philosophy as the catalyst of a paradigm shift.
Rather than seeing things as static objects, Process Philosophy sees reality as a set of dynamic processes & relationships that are in constant flux.
2/ Alfred North Whitehead's "Process & Reality" was a big catalyst for process philosophy & relational metaphysics, but his work is dense & difficult to wrap your mind around with all of his neologisms & unconventional use of terms.
A good overview here: plato.stanford.edu/entries/whiteh…
3/ Whitehead thought of his system as the "philosophy of organism," & there are some in the philosophy of biology who are arguing to take a more process philosophy & relational approach.