I remember seeing the argument that Nintendo has emulators ready and that means that they must absolutely use it for something else... but that's kinda false.
They had a GB/C emulator for N64 and they only used it once. They had a GBA emulator for GC but it's just used for GBA demos, they had a GB emulator for Wii but it's only used for Brawl and Kirby's Dream Collection...
They had N64 emulation ready for GC (to a varying amount of stability) and they only used it for Zelda games despite that it supported more games.
They also tried to make a GBA emulator for 3DS (probably because they wanted VC features) only to never use it and rely on GBA hardware mode on the system which is only used for people who bought the 3DS before the price drop.
Nintendo is absolutely used to make things, only to use them once or twice, or maybe even never.
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Nintendo hired a contributor who worked on sound emulation for iNES in the late 90s. Tomohiro Kawase, aka Kawasedo, was responsible for the NES emulator in Animal Crossing on N64 / GCN.
Animal Crossing already included NES ROMs with iNES headers... except it also had FDS dumps... which are oddly enough, not in the public *.fds format as we know it.
I love how people are going like "Nintendo is the worst company" when on a human perspective no one fucking talks about Bioware, Blizzard, Ubisoft, CD Projekt Red, you know, the ones that do actual mental damages to their employees.
Nintendo's problem is purely on the community side, and of course, it's still very damn valid to complain as one problem does not replace another, but Nintendo is not the worst company as a contender to me.
I can bet ya there will be dummies looking at my tweet saying that I'm a Nintendo fanboy who defends them even though they didn't even read my tweets
And no I'm not gonna get a Switch and Mario 3D All-Stars for this and ESPECIALLY NOT bring it outside because I'm scared of someone to just steal it from me.
I'm literally telling you, Nintendo, how to print money from the music without making everyone mad, just saying. Right now I don't know what's going on but you decided to do all of the worst decisions.
Zelda CD-i Remastered - Mod Version Française
Les cinématiques & les sous-titres en VF, le menu et le système d'aide sont spécialement traduits en français pour l'occasion.
Il y a encore des trucs en anglais, des fois y a du texte qui dépasse : C'est normal, c'est fait en une après-midi, il faudrait que je recode une partie pour rendre ça mieux mais bon voila.
Le truc qui m'a fait le plus baver c'est sans doute l'adaptation de "UN MOIS PLUS TARD", "ENCORE PLUS TARD" pour l'intro de Wand of Gamelon.
Here's a thread that I will constantly update about my findings about the N64 emulator in Super Mario 3D All-Stars.
It seems that for the RAM size, it supports 4 MB (regular), 8 MB (Expansion Pak) and 16 MB.
It has two ways even, you can set that for RAMSize but also RAMSizeInGame settings. I assume it's to lie about the amount to the game when useful.
I've said it before, but for the sake of the thread:
This N64 emulator has not working 64DD emulation code from the Wii U VC version. It's identical, even, left as is.
However, because of the new configuration file format, you can't really make use of it anymore.