This adventure has a very dubious distinction: according to DriveThruRPG, it was the last RPG product published by TSR before their bankruptcy! (Though Wizards of the Coast would publish more adventures under the TSR label for several years.) drivethrurpg.com/product/17579/…
The adventure is set in the Forgotten Realms, and in particular in the city of Waterdeep, below which is the "Dungeon of the Mad Mage," the most famous dungeon in the realms.
The dungeon is "managed" by an insane and powerful wizard named Halaster, and he keeps it stocked with monsters and controls gates that allow transport between the different dungeon levels and the surface world.
The premise of the adventure: Halaster has been kidnapped by a powerful organization, and without his supervision, the dungeon gates have spun out of control, disgorging monsters throughout the city!
The PCs are tasked with rescuing Halaster, which involves passing through one of his many dungeon levels and to his asteroid base Stardock, where he is being held.
Stardock thus makes a connection to another huge product line of later TSR: Spelljammer, basically D&D in space!
Before making it to the asteroid to free Halaster, the PCs must travel through a crystal labyrinth which contains a portal to Stardock. The image below gives just a small sample of the map. In play, the PCs must bump against the invisible walls to find their way.
I was actually hoping to use this adventure for my own group at some point, but I found it a little disappointing. There is relatively little variety in the monsters and scenarios featured. What you see on the module cover is largely what the PCs will face.
The most fun happens before the dungeon, in fact: the malfunctioning gates become an event referred to as "Halaster's Harvest," and the adventure gives lots of details of the chaos that ensues throughout the Realms.
I may still use the broad adventure idea in the future, but will tweak it with more variety in its encounters to make it a bit more unpredictable! /END
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One reason we don't change our behavior much is because nobody knows who is vaccinated and who is not and we don't want to normalize risky behavior among people who are unvaccinated.
We're all in this together, like it or not. Treating vaccination as a "yeehaw!" moment where you can stop caring about the pandemic is irresponsible and, quite frankly, disgustingly selfish.
And since vaccination, I have been doing a *little* bit more. I've eaten out for the first time in a year. I've gone to a museum. I've visited a bookstore. But I still practice distancing and still wear my fucking mask.
Really baffled by folks who argue that airplanes are somehow all we need for mass transportation in the US. Anyone who has flown knows that air travel is stressful, expensive, and unreliable. Your flight can be canceled for any reason, and often is.
To give an anecdote about rail travel in Spain: I was once on a train that was delayed for 10 minutes, and they offered full refunds to everyone on the train.
In contrast: travel sites used to provide data on how often a flight departed on time. I think they largely stopped doing that once folks noticed that many flights departed on time less than 50% of the time.
France and Germany each have transportation systems superior to Texas.
Folks seem to be jumping in to talk about population density. That's fair, but you know what? That's *not* what the AZ Republicans were talking about. Their map is simply showing surface area.
Incidentally, Texas is 268k square miles, France is 248k. France has a population of 67 M, while Texas has a population of 29 M. A significant difference, but not enough of a difference to argue that Texas is "empty."
That episode of SMDM always stuck in my head! The premise is that the robotic probe crash-landed on Earth, thought it was on Venus, and was running around and killing people it thought were aliens to "sample" them.
That episode was so popular that they made a toy of it. I always wanted one. Hmm...