This is Megan Leeds, better known as MeganPlays.

In 2018, Megan was making $400/month posting YouTube videos of herself gaming.

Today, she takes in millions of dollars a year, has 3.6 million subscribers, & launched a game studio that will bring in $8 million this year.

👇👇👇
Megan started out by posting YouTube videos of herself playing The Sims.

She made about $400/month.

Then, she switched to Roblox and everything clicked. She says: “I immediately saw a turnaround. I could actually pay my bills.”
Megan is a triple threat:

She's part entertainer: she's high-energy and charismatic and uses bright colors (including her signature pink & purple hair) to engage viewers.

She's part gamer, livestreaming her gameplay.

And she's part developer, creating games for Roblox.
After switching to Roblox, Megan started earning thousands of dollars a month.

She started to build an engaged audience, mostly made up of preteen and teen girls.

From September 2018 to September 2019, Megan grew from 240K subs to 1M subs.
Megan's success speaks to how big Roblox has become:

Roblox daily active users jumped 85% in 2020 and two-thirds of US kids 9 to 12 play Roblox.

Roblox went public this year and has a ~$40 billion market cap.
Roblox is an example of the burgeoning creator economy:

• Roblox paid out ~$300M to creators in 2020
• More than 1,250 earned $10,000 or more
• More than 300 made $100,000 or more

Many of these Roblox creators are teenagers.
Megan & her husband launched a game studio that's on track to bring in $8 million this year. They have 8 employees.

Their first game, Overlook Bay, has had 160 million visits on Roblox.

Oh yeah—they also have an online store, Stay Peachy, which grossed over $1 million in 2020.
Megan is building a multi-pronged, diversified approach to life as a creator:

YouTube ad revenue
+ Roblox game development
+ merchandise
+ brand promotion deals
+ multiple new channels
Megan says:

“I think it is massively important for YouTube creators to step out of the box and try to diversify while they can. If you think it’s too early to sell merchandise, it’s not! You never want to blink and feel like you’ve missed your opportunity."
@MeganPlays has built an empire in 3 years. She's defining a new form of work—one that she says anyone can do:

“There’s nothing I’ve done that anybody else can’t do. It’s about learning—learning the code, learning how the game works, & creating. All you have to do is start.”
Sources: Bloomberg, Forbes, Roblox data, Megan's YouTube channel & interviews

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More from @rex_woodbury

7 May
The most important trend of our generation is the disaggregation of work.

In 2027, America will become a majority freelance economy for the first time.

👇
Young people today are skeptical of "traditional" career paths. Many watched their parents lose jobs during the 2008 financial crisis. Many lost their own jobs during the pandemic.

This skepticism is breeding a distrust of institutions and a backlash to centralized authority.
Millennials & Gen Zs don't want to "rent" time to a corporation or work within "the system".

They'd rather use their own hustle and savvy to dictate their own fortunes.
Read 9 tweets
6 May
In 1996—11 years before the iPhone—David Foster Wallace predicted FaceTime, Zoom fatigue, and the rise of audio platforms like Clubhouse and Discord.

Here's how 👇
In his 1996 book Infinite Jest, Wallace forecasts a technology called the "video phone". Keep in mind, this is before cell phones go mainstream.

With the new technology, people shift from audio calls to video calls, which sound a lot like today's FaceTime and Zoom meetings.
It turns out, people really hate the video meetings.

They feel like they always have to look good and be "on". It's exhausting. Sound familiar?

This is Zoom fatigue, 15 years before Zoom will even be founded.
Read 13 tweets
5 May
There are a lot of buzzwords in tech right now—creator, community, Web3, NFTs, metaverse.

The thing is, they all connect. They're intersecting & building on each other to forge the next generation of the internet.

Here's how I think everything connects 👇👇👇
First, we're becoming a digital species.

Over the last decade, internet users have swelled to 4.5 billion—60% of the world. Americans spend *11 hours a day* interacting with digital media.

With tech, we communicate, create, & collaborate in new ways & at an unprecedented scale.
The scale of the internet is stunning. Every single minute, people:

• Stream 404,444 hrs on Netflix
• Post 347,222 Insta stories
• Upload 500 hrs on YouTube
• Ship 6,659 Amazon packages
• Install TikTok 2,704 times
• Send 41,666,667 WhatsApp messages

Source: @VisualCap
Read 21 tweets
4 May
If you're interested in consumer tech:

Every Wednesday, I send out a piece of writing. Topics include: creators, internet culture, digital economies, Web3, & social media

You can subscribe here. Below are 10 of my favorite recent Digital Native pieces 👇
digitalnative.substack.com
📹 What People Misunderstand About The Creator Economy 📹

5 reasons it's important:
• It's about self-expression
• It's horizontal, not vertical
• It enables diverse voices
• It lets workers reclaim agency
• It breaks down outdated power structures
digitalnative.substack.com/p/what-people-…
🏛️ The Memeification of American Capitalism 🏛️

There are common threads between r/WallStreetBets and NFT mania. Both are emblematic of a growing backlash to institutions.

From GameStop to Beeple, internet culture is seeping into corporate America.
digitalnative.substack.com/p/the-memeific…
Read 11 tweets
30 Apr
This is Miko. She's a virtual streamer who is controlled by a real-life woman known only as The Technician.

The Technician uses the Unreal Engine and a $30,000 motion-capture suit to create Miko.

Thread 👇
The Technician's story starts like that of many other creators:

At the beginning of the pandemic, The Technician was laid off from the animation studio she worked at, just weeks after moving to Los Angeles.

She found herself unemployed and stuck with a $2,000-a-month lease.
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The early days were slow-going. She made $300 a month and was thousands of dollars in debt from expensive equipment.
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28 Apr
OnlyFans 2020 numbers:
• Revenue grew +553% to $391 million
• Users grew 5x from 20 million to 120 million
• Over 300 creators made more than $1 million

OnlyFans' success is a fascinating combination of business model innovation & the desire for online belonging.

👇👇👇
OnlyFans' business model lets creators stitch together subscriptions, tipping, & microtransactions.

Creators can send out locked DMs that look like personal messages, but are sent en masse to thousands of subscribers. One message can earn a creator thousands of dollars.
Locked DMs are a way for creators to earn income at scale and for subscribers to feel personally connected to the creator.

@lucymort_ calls this “the commodification of intimacy.” Online relationships with OnlyFans creators can become replacements for real-life intimacy.
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