I'd believe it if you told me that Toshimasa Ishii has heavily corrected everyone's boards in 86, since sleek transitions & match cuts packing a punch have become the norm across all ep directors. Rare to see TV anime with this well-defined of an identity, more so from a rookie
All individual directors still left some of their personal flavor in though, and episode #06's Kuniyasu Nishina sure seemed fond of using depth of field to highlight the important details. And since it's this goddamn show, they're painful details ImageImageImageImage
ImageImage
In some ways, it was the prettiest episode yet. A somewhat solemn one too, honoring the deaths of characters serving a country that doesn't even consider them human ImageImageImageImage
Also, equally important, Lena cute

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with kViN 🌈🕒

kViN 🌈🕒 Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @Yuyucow

15 May
Slime 300 #06 was produced at Madhouse almost like a prelude to Natsume's upcoming work. Shinashina's attentive animation direction is a difference-maker, and so is the fact that his pal Keiichiro Saito animated 1/3 of the episode. Fun loose form compatible with elegance & beauty
Saito tags in at the halfway point and immediately makes his hand known. Good volume and weight, constant characterful tidbits despite the economical approach, plenty of looser art & charming shorthands, and instances of lowered drawing counts for comedic purposes. In short: fun!
The whole show is good at modulating the level of detail so all this is really doing is improving already existing qualities
Read 11 tweets
14 May
Dynazenon is great on the regular, and just one iconic scene after the other when you add Yoshihiro Miyajima's eye for color ImageImageImageImage
ImageImageImageImage
Mutaguchi put extra work when it comes to polishing up the mechanical animation this week too. He said he missed drawing the Gridknight and looking at the results you can tell he was dying to ImageImageImageImage
Read 5 tweets
13 May
Bakuten #06 was outsourced to Studio WIT and their younger sibling St Kafka. Interesting not because of the quality of their work (good enough!) but because it proved that the rhythmic gymnastics performances have a production line of their own, keeping the same specialized team
Shout out to Shingo Yamashita's camerawork as usual. Even in performances where he's not getting crafty to hide transitions between 2D&3D within the same shot, he's still carefully enhancing the flow, adding more dynamism to the presentation, and even hiding rougher edges
As a whole, Bakuten's still very much Bakuten. Kuroyanagi has had to lower his crazy acting standards, but he's still personally supervising its identity: naturalistic presentation of most aspects, which only makes the moments of abstraction & fantastical elation stand out more ImageImageImageImage
Read 5 tweets
2 May
The gag gets objectively funnier with every second where you can watch/hear them be a mild annoyance with the ball. I'd watch a whole episode of asshole sea creatures volleyball. I might watch a whole show of asshole sea creatures volleyball
Big fan of NatsuNatsu consistently looking dumb with those in the background as they're getting beaten up
And finally, the English language is no more, this is a victory for all of humanity
Read 10 tweets
1 May
Keisuke Kojima was co-animation director on Slime 300 #04, even got Shun Enokido to help as a key animator. Action involving a bunch of 2D dragons on a modest TV production is impressive in the first place, even more so being able to imbue stylized designs with this much volume
Same thing applies to the character art here and there, the three-dimensionality in that hand shot is crazy good
Classic witch fighting techniques, such as dropping an axe kick so nasty your brain leaks out your ears
Read 4 tweets
23 Apr
Every week I point out that the number of parallels, recurring layouts, and reused assets (mostly BGs but some animation sheets too) between Dynazenon and Gridman goes way beyond any plain corner-cutting, and by the next episode they just increase them. This show's toying with us ImageImageImageImage
If there's a reason to believe that it'll have a significance beyond the cheeky nods, it's that Gridman already used repetition meaningfully to represent (un)changing relationships. Dynazenon's following that same path (same bus?), whatever purpose it has ImageImageImage
And they sure are driving the point home that this is the same world but much more mundane-looking, without the unnatural weather and visible looming threat of the kaiju - even though those are very much a thing over here too. Very interesting given the series' overall context ImageImageImageImage
Read 7 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Too expensive? Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal Become our Patreon

Thank you for your support!

Follow Us on Twitter!

:(