1) Content without context "feels" good but has no real benefit to neither the creator nor the consumer. This is where features like reels lobotomise educational/intellectual creators.
2) Platforms can loosely be split into content-focused, like Youtube, where the dopamine comes from the content, or the scroll-focussed, like Instagram, where dopamine comes from swiping through the feed of content variety.
3) Conveying intellectual content in an entertaining way is the mark of a genius mind, something that @thetanmay does wonderfully. It appeals to the masses and gets people funnelled through for the "smarter" content.
1) Timing to start entrepreneurship is not nearly as important as intent. If you start it for the wrong reasons, any time is "too early".
2) The value proposition of college is first and foremost signalling, indication of value to help companies make hiring decisions. Replacing college will require a new form of signalling, combined with a more efficient learning system.
3) Compounding follows a exponential curve of returns, and only the ones how make piece with the pennies initially, will get to make millions as the returns do the magic. Patience is key.
1) Specificity is a double-edged sword for a content creator. You have to share enough details, but not so much that it becomes unrelatable or un-understandable for the mass public.
2) Consuming "feel good" content that does not have any actionable value, is like "empty calories". You start consuming for the sake of consumption, rather than for the purpose of learning/growth.
3) All philosophies, Buddha, Gita, Vedas, etc have a consensus of hunger being the cause of suffering. It's the desire to pursue something that makes something worth pursuing, not the other way around.
1) The game is won not by people who make correct predictions of the future, but by the ones who act correctly once the future arrives. Execution and pattern recognition are key skills.
2) Pleasure hides things under the mirage, while painful scenarios like COVID exposes our insecurities, weaknesses and shortcomings by bringing them out into the open.
3) NFTs are today, what Facebook, YouTube and Twitter were in the early 2000s. Anything that has the potential to create social currency ends up being consumed by the masses since we all consume media to create a digital identity for ourselves.
1) Build "profi-cons", not unicorns, since bootstrapped companies being scaled with a promoter's money and yet being profitable are a rare sight.
2) Monetization takes a different route based on the nature of the market. In the west, markets are deeper and single products are scalable, while n the east, you scale your user with bundled products, and then build from there.
3) Platforms are very valuable but very hard to build. most people believe they are building platforms and marketplaces, but what they are actually building is a product.