I received an email from Grizzly Industrial about how they were raising prices on various woodworking tools and why they needed to, and it got me thinking about the same with respect to board games and RPGs.
The main driver is shipping costs. In late 2019 we were quoted a port-to-door price of about $3000 for a 40-foot shipping container from China to Duluth. When we first booked the shipping container for Dice Miner -- in December -- the price to our door was something like $7,200.
After four months of losing our spots on ships (mainly due to cancelled sailings), we found that we could only get a space by having a container delivered to and unloaded at the US west coast. Given how containers were sometimes earlier this year waiting three weeks to get a rail
chassis for the further inland journey, that makes sense. But it means we are spending thousands of dollars more to have the shipment unloaded in Tacoma, reloaded into a 53-foot semi, and driven across the continent to our door. In the end this means that not only is the game
arriving four months after it should have in normal shipping times; the bill is also going to be something like $12,000 total in the end. I know we are not alone in this...industry friends report paying similar rates for this container size, and $8kish for a 20-foot container.
And again, that is for actual deliveries, as opposed to bookings that are lost to cancelled sailings and whatnot. Paying extra to actually get on a ship is now the norm, and carriers continue to hike the underlying official shipping rates as well: archive.dpiusa.com/signals/210504…
TL;DR on that article -- May 15th was the TENTH general rate increase of 2021, with all the transpacific carriers charging an additional $1000 per 40-foot container; and June 1st brings another $1000 hike. I expect by this summer it will be the norm to pay $15,000 for a 40' from
China to the US Midwest, and it is not physically possible (in terms of shipbuilding and new container manufaturing) for it to drop back soon...certainly not with the Christmas stock-up season on the horizon.

(I will add more to this thread later, but need to refresh my coffee.)
There are also issues with driver shortages within the US. I ordered something like 9 pallets of flattened boxes from a Chicago warehouse - I literally bought everything they had in stock of the sizes we need for oath, and then less optimal sizes, so it could ship IMMEDIATELY --
and it took TEN DAYS for the to get delivered, instead of the usual one. In the end, even that took repeated phone calls and eventually had the order split into two separate shipments sent on different days, since I guess they could never get all the space needed at one time.
Anyway, none of this will get better in 2021. We have a lot of goods in our warehouse, but as things sell out we will face much greater expense in replenishing the inventory, not even considering the increasing costs and delays related to raw materials that our suppliers need.
It's fair to ask why we don't switch to domestic production, so I want to quote-tweet this reply and response into this main thread.
We have been looking at domestic production options, both in cases where we have produced in the US before and in new cases. For example, we sought a domestic quote for the reprint of Magical Kitties Save the Day a couple months ago. So far the total cost to manufacture and ship
from overseas, while bounding upwards, is still less than domestic production costs for many of our products (especially board game type formats in the kind of modest volumes we usually print).
For other products and formats, we are planning domestic production (for example, the new Fantastica hometown in the current Magical Kitties Level Up kickstarter: kickstarter.com/projects/atlas…
we plan to print in the USA for a number of reasons including turnaround time, though it will probably cost more than if we printed it in China or Lithuania).
Upshot for all of this is that I am expecting significant consumer game price increases and supply interruptions later this year. Exactly how that shakes out, I'm not sure. But unless the world's shipping capacity doubles by magic, it's just a question of timing.
I am still pondering the strategic implications of this for @atlasgames. We are in a strong position right now, but the past year has given us all kinds of new and exciting lessons in how quickly things can change, so this is the right time for pondering and then planning.
(I'm glad we had started phasing out pre-printed MSRPs a few years ago already.)
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4 Apr
As EU backers continue not to like paying for shipping and tax, I thought I'd do a little exercise to check my own sanity on numbers for Gloomier. At this point in time, we have 212 backers in all EU countries combined. (This puts the EU in the aggregate as #3 behind US, GB, CA.)
In comparison we have 442 UK backers, so post-Brexit our EU market is less than 1/3 the size it was, which has a big impact on logistics, as everyone who suddenly found customs bills accompanying packages between UK and EU in January has learned.
So these 212 backers have thus far pledged $7868 toward shipping + tax, which is an average of $37.11 per order. It is not clear right now exactly what the total in pledges and add-ons is to go with that shipping bill. I'm taking a stab at saying $113 per order, as the average
Read 26 tweets
3 Apr
I love the art of Godsforge and there is a funny story about @KylaMcT and @boymonster that goes with it.
Kyla was looking for someone to illustrate Godsforge, and Cam recommended an artist that he had worked with before. So Kyla looked him up on Google and saw examples of his work, which was super distinctive and a striking visual direction for the game. She reached out by e-mail to
see if he was available and interested. He was! Deal was signed, fantastic art was produced, game went to press. Some time later, Cam asked, "So hey, were you ever going to get in touch with Diego?" and Kyla was like "Yeah! We signed him! You should check out the sketches!"
Read 7 tweets
19 Jun 18
Wow, there are morons trying to start a "DNDgate" thing. With complaints about "attempted SJW entryism of non-gamers into positions of influence over the hobby". What year is this? How long have I been in this industry...working alongside women, POC, trans...? Oh yeah 30+ years.
I've been a pro in this field longer than some of these whining fanboy manbabies have been alive, and they're complaining about the people taking "positions of influence" trying to do things like increase the diversity of representation in games like it's something new.
I mean, JFC, I remember as a freelance writer & editor for TSR on D&D 2nd Edition in the late 80s/early 90s, having WRITTEN GUIDANCE from the company about being thoughtful about increasing representation of women/minorities in the art direction for D&D books.
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