During the pandemic, unemployment in the Philippines hit 40%.

Thousands of Filipinos without jobs—like Howard, pictured here—turned to blockchain-based online games as a way to make money.

Here's how it happened 👇
It started with Axie Infinity, a popular blockchain game with cartoonish creatures called Axies.

Axie is what’s called a play-to-earn game: if you win battles you earn a resource called Small Love Potion. You can exchange SLP for the cryptocurrency ETH & then convert to dollars.
This man used to drive a taxi, but he had no customers during COVID.

He started playing Axie and making up to ~$300 a month. For reference, minimum wage in the Philippines is about $170 per month.
In this community in Cabanatuan City, about 68 miles north of the Philippines capital of Manila, over 100 people make a living playing Axie.
Here's a 66-year-old grandmother playing Axie Infinity.
Play-to-earn games have been life-changing for members of the community.

One 75-year-old man plays from 4am to 10pm and says, "This is my only entertainment."

His wife adds, "We’re praying to the Lord that Axie doesn’t go away. It’s how we pay for our medicine."
This concept—earning money playing online games with cartoon creatures—may seem silly, but it's putting food on the table for these people.

Play-to-earn games foreshadow future labor structures—structures that will be more common in an increasingly digital, borderless economy.
One problem with Axie is that it's expensive to start. One Axie costs ~$100 and you need 3 to get going. That's $300 most people don't have.

Yield Guild Games solves this by buying digital assets in games and *leasing* them to players. That way, anyone can get started.
Yield Guild hires community managers to recruit players. Here's how the economics break down:

• Players keep 70% of the money they earn
• Their manager takes 20%
• The Guild takes 10%

Yield Guild has moved beyond Axie & now leases out digital assets in other virtual worlds.
Yield Guild's founder Gabby Dizon likens his organization to "settling the metaverse."

Just as settlers explored the American frontier in the 1700s and Singapore in the 1950s, gamers are settling digital worlds.

They're building robust, thriving digital economies.
In the metaverse, labor is borderless: workers can make money from anywhere—all they need is a smartphone and an internet connection.

Play-to-earn games reward players who have time & skill, rather than those with money. This creates a more equal & meritocratic digital economy.
At this moment, people in the Philippines are earning 2x minimum wage by playing an online game.

These Filipinos are an unlikely place to look to glimpse the future, but they embody a new digital economy—one that’s borderless and one in which labor flows as freely as capital.
These Filipinos are showing what can happen when technology unlocks access and reinvents outdated economic systems.

Here's a longer piece on the future jobs of the metaverse, & h/t to Leah Callon-Butler's reporting on this phenomenon.
digitalnative.substack.com/p/how-people-i…

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with Rex Woodbury

Rex Woodbury Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @rex_woodbury

20 May
In 1899, a group of French and German artists drew illustrations of what they thought the world would look like in 2000.

In this drawing, they basically predicted FaceTime.
The artists imagined a device that would let you project a performance into another room—kind of like TV.
They envisioned moving sidewalks.
Read 8 tweets
20 May
1/ In January 2019, Burger King began mysteriously liking people's tweets from 2010.

Because liking decade-old posts is creepy, people started noticing. But no one could figure out why.
2/ After the internet was buzzing, Burger King did its mic drop:
3/ For $0 in marketing spend, Burger King created massive earned media value. Not bad.

Brilliant example of savvy, innovative social media marketing.
Read 4 tweets
8 May
This is Megan Leeds, better known as MeganPlays.

In 2018, Megan was making $400/month posting YouTube videos of herself gaming.

Today, she takes in millions of dollars a year, has 3.6 million subscribers, & launched a game studio that will bring in $8 million this year.

👇👇👇
Megan started out by posting YouTube videos of herself playing The Sims.

She made about $400/month.

Then, she switched to Roblox and everything clicked. She says: “I immediately saw a turnaround. I could actually pay my bills.”
Megan is a triple threat:

She's part entertainer: she's high-energy and charismatic and uses bright colors (including her signature pink & purple hair) to engage viewers.

She's part gamer, livestreaming her gameplay.

And she's part developer, creating games for Roblox.
Read 11 tweets
7 May
The most important trend of our generation is the disaggregation of work.

In 2027, America will become a majority freelance economy for the first time.

👇
Young people today are skeptical of "traditional" career paths. Many watched their parents lose jobs during the 2008 financial crisis. Many lost their own jobs during the pandemic.

This skepticism is breeding a distrust of institutions and a backlash to centralized authority.
Millennials & Gen Zs don't want to "rent" time to a corporation or work within "the system".

They'd rather use their own hustle and savvy to dictate their own fortunes.
Read 9 tweets
6 May
In 1996—11 years before the iPhone—David Foster Wallace predicted FaceTime, Zoom fatigue, and the rise of audio platforms like Clubhouse and Discord.

Here's how 👇
In his 1996 book Infinite Jest, Wallace forecasts a technology called the "video phone". Keep in mind, this is before cell phones go mainstream.

With the new technology, people shift from audio calls to video calls, which sound a lot like today's FaceTime and Zoom meetings.
It turns out, people really hate the video meetings.

They feel like they always have to look good and be "on". It's exhausting. Sound familiar?

This is Zoom fatigue, 15 years before Zoom will even be founded.
Read 13 tweets
5 May
There are a lot of buzzwords in tech right now—creator, community, Web3, NFTs, metaverse.

The thing is, they all connect. They're intersecting & building on each other to forge the next generation of the internet.

Here's how I think everything connects 👇👇👇
First, we're becoming a digital species.

Over the last decade, internet users have swelled to 4.5 billion—60% of the world. Americans spend *11 hours a day* interacting with digital media.

With tech, we communicate, create, & collaborate in new ways & at an unprecedented scale.
The scale of the internet is stunning. Every single minute, people:

• Stream 404,444 hrs on Netflix
• Post 347,222 Insta stories
• Upload 500 hrs on YouTube
• Ship 6,659 Amazon packages
• Install TikTok 2,704 times
• Send 41,666,667 WhatsApp messages

Source: @VisualCap
Read 21 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Too expensive? Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal Become our Patreon

Thank you for your support!

Follow Us on Twitter!

:(