Will be spending todays #BloodbornePSX dev thread on the creation of the dog enemy! Here is a first pass at the model, which will definitely be refined in further pupdates.
Pupdate: rigged!
Pupdate: Unwrapped!
Pupdate: Initial texture work!
Pupdate: Final texture (probably)!
Here's a look of them in engine! Pretty good if I don't say so myself!
(No animations or AI yet, just an asset test.)
And that will be it for todays thread! Thanks for hanging out 😊