Nice release date you got here... hope nobody... delays it
Dear people writing articles about this tweet: it is a joke about how I delay games. Thank you
The correct headline should be: "Jason Schreier *threatens* postponement of the game"

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More from @jasonschreier

8 May

1) The other day, an ex-343 artist made some comments about Halo Infinite that I shared in order to make a broader point about the games industry at large. I shared them in part because I'd heard similar things from several others at 343:
2) Today, the artist made a video walking back his comments and complaining about reporters running articles citing him without contacting him first (a very reasonable complaint). Since then I've gotten hundreds of abusive comments from Xbox fanboys accusing me of doing the same.
3) None of the fanboys in question appear to realize that I never actually wrote an article. Much of this has been triggered by a single obsessive Reddit user who got a lot of attention on a few subreddits and Twitter threads. The nastiness has been off the charts.
Read 5 tweets
30 Apr
NEW: following the flop of Cyberpunk 2077, CD Projekt board members are set to receive huge bonuses ranging from $4 to $6 million. Meanwhile, some employees say they got lower bonuses than expected because the board wouldn’t delay the game:…
Employees said their bonuses ranged from $5k to $20k. A CDPR spokesman said the average was ~$34k. Staff had expected more for their first big game in 5 years, and the bonuses, tied to profit-sharing, would have been far higher if Cyberpunk hadn't been such a mess at launch
A CDPR spokesman told me that they'd allocated $29.8 million for bonuses to 865 employees.

CDPR allocated $28 million for bonuses to 5 board members.
Read 6 tweets
26 Feb
NEW from me on the failure of Google Stadia:

- Missed initial sales targets by hundreds of thousands
- Tried to take on consoles rather than starting small
- To bring in games like Red Dead, Google spent astronomical sums (tens of millions *each*)

Just to reiterate the absurdity of this thing: Sources say Google spent tens of millions of dollars -- the budgets of some major games -- PER Stadia port.

Publishers like Ubisoft and Take-Two were raking it in
Pay $20 million to Ubisoft to port Assassin's Creed and The Division


Pay $1 million to 20 small developers to each build something cool, betting that at least one of them will be a hit like Stardew Valley or Valheim

Read 4 tweets
29 Jan
Why has Amazon failed to break into video games? Interviews with 30+ current and former employees point to one root problem: the guy in charge had never made a game before. He'd hire veteran devs... then ignore them.

New investigation with @Priyasideas:…
Amazon Game Studios boss Mike Frazzini, an Amazon lifer, would tell staff that their games had to be "billion-dollar franchises." They had to all be the size of Call of Duty... yet they also had to be innovative and unlike anything anyone had played before.
Under Frazzini, Amazon's Seattle office also cultivated a "bro culture" that made women feel ostracized and unwelcome, according to four female developers who worked there (and backed up by many men). Women said the sexist culture at AGS was worse than any other game studio
Read 6 tweets
16 Jan
- Last year, when CDPR explained that it shares 10% of profits with staff, gamers and pundits assumed the devs would get rich. Adrian Jakubiak said he made around $400/month when he started as a tester in 2015. In 2018, as a junior programmer, he said he was making ~$700/month
- If you're wondering just how much Cyberpunk 2077 changed over the past decade: well, up until 2016, it was a third-person game. Features that were originally envisioned (wall-running, flying cars, car ambushes) were cut along the way (not atypical in game development)
- And if you're wondering why the police system in Cyberpunk 2077 is so janky: well, it was all done at the last minute. As is evident by the final product, it was unclear to some of the team why they were trying to make both an RPG and a GTA with a fraction of Rockstar's staff
Read 5 tweets
16 Jan
What went wrong with Cyberpunk 2077? Interviews with more than 20 current and former CD Projekt staff paint a complex picture. Unchecked ambition, technical woes, unrealistic deadlines, and above all, one belief: "We made The Witcher 3 -- it'll work out."…
Devs at CD Projekt said despite promises that crunch would not be mandatory, they felt pressured to work overtime on and off for years. I can't share all the stories, but here's one on the record that may help explain why it's been infuriating to see people downplay CDPR's crunch Image
Anthem's developers talked about "BioWare magic" -- an unwavering belief that with enough hard work and crunch, their games would come together. CD Projekt was similar. When asked about unrealistic deadlines, directors would say they'd be fine. They made The Witcher 3, after all
Read 10 tweets

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