- Last year, when CDPR explained that it shares 10% of profits with staff, gamers and pundits assumed the devs would get rich. Adrian Jakubiak said he made around $400/month when he started as a tester in 2015. In 2018, as a junior programmer, he said he was making ~$700/month
- If you're wondering just how much Cyberpunk 2077 changed over the past decade: well, up until 2016, it was a third-person game. Features that were originally envisioned (wall-running, flying cars, car ambushes) were cut along the way (not atypical in game development)
- And if you're wondering why the police system in Cyberpunk 2077 is so janky: well, it was all done at the last minute. As is evident by the final product, it was unclear to some of the team why they were trying to make both an RPG and a GTA with a fraction of Rockstar's staff
In conclusion: Cyberpunk was announced eight years ago, but development didn't really start until 2016. In 2018, they had little but a (mostly) fake demo. Most of the staff knew and openly said it wouldn't be ready for release in 2020. But management believed in CD Projekt Magic
I deleted a tweet from this thread because I worded it poorly last night. Clearer version: CD Projekt mandates English be spoken in any work meetings with non-Polish speakers. Some said colleagues violated that rule during meetings and reviews, which made them feel uncomfortable
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What went wrong with Cyberpunk 2077? Interviews with more than 20 current and former CD Projekt staff paint a complex picture. Unchecked ambition, technical woes, unrealistic deadlines, and above all, one belief: "We made The Witcher 3 -- it'll work out." bloomberg.com/news/articles/…
Devs at CD Projekt said despite promises that crunch would not be mandatory, they felt pressured to work overtime on and off for years. I can't share all the stories, but here's one on the record that may help explain why it's been infuriating to see people downplay CDPR's crunch
Anthem's developers talked about "BioWare magic" -- an unwavering belief that with enough hard work and crunch, their games would come together. CD Projekt was similar. When asked about unrealistic deadlines, directors would say they'd be fine. They made The Witcher 3, after all
Journalismism thread: Often, people who want to confidentially share their stories ask: how do you protect my identity? How do you ensure I stay anonymous? I have this conversation a lot with people, so I figured I'd share a few thoughts and techniques publicly.
In an ideal world, no article would rely on unnamed sources, but in reality, NDAs and press-averse employers make it essential to offer anonymity if you want to get at the truth. One of a journalist's top priorities is protecting those sources. So how do you do that?
First off, if someone requests anonymity, I won't tell anyone (aside from my editor as necessary) that I talked to them. Even other sources, even their friends, even their spouse! I also encourage sources not to tell anyone that they talked to me. Err on the side of paranoia!
Holy shit - Cyberpunk 2077 on PS4 is so busted that Sony is offering full refunds and even removing it from the PlayStation Store (!!) playstation.com/en-us/cyberpun…
Pretty stoked for Cyberpunk 2077: A Realm Reborn
You have to wonder: How many programmers/testers/other devs at CD Projekt Red tried to raise the alarm that the game was just not ready, only to be rebuffed or ignored by the studio's management?
Imagine working so many hours that in June your studio head sent out an email apologizing to everyone’s spouses/partners because it “often means [the devs] cannot participate on the home front” and then seeing quotes like this from an executive who owns $70 million in stock
Wow, CD Projekt Red's Adam Kiciński just sent out an email to staff (passed to me) apologizing for these comments. "I had not wanted to comment on crunch, yet I still did, and I did it in a demeaning and harmful way... What I said was not even unfortunate, it was utterly bad."
Something surreal about the fact that fans and pundits continue to insist that the crunch wasn't so bad when the company's co-CEO felt obliged to apologize to his staff for saying the crunch wasn't so bad
BREAKING: Microsoft is planning to buy Zenimax/Bethesda, an industry-shaking acquisition that will give Xbox ownership of Fallout, The Elder Scrolls, Doom, Wolfenstein, Dishonored, and more. Story hitting Bloomberg shortly
Microsoft is paying $7.5 billion for Zenimax/Bethesda
Some fun facts:
- This is 3x what Microsoft paid for Minecraft/Mojang
- Bethesda and Obsidian are now sister studios. Fallout New Vegas 2 is now actually a possibility
- Microsoft is now releasing two timed PS5 exclusives lol
A video in Ubisoft's new game appears to link Black Lives Matter to terrorism. Yesterday, Ubisoft staff expressed outrage on an internal message board. In one message seen by Bloomberg News, the game's director apologized and said they'll remove the video bloomberg.com/news/articles/…
The director of this game and manager of the studio behind it is Charlie Guillemot. If that name sounds familiar, it's because his father is Yves Guillemot, Ubisoft's CEO. Charlie Guillemot graduated university in 2014 and became studio manager in... 2014
Over the weekend, a number of Ubisoft staffers posted furious messages about the video on the company's internal forum, Mana. One message with a couple dozen 'likes' starts off with the sentence: "I am sincerely exhausted by everything related to Ubisoft."