For Twitter - My Top 12 Faust Maneuvers: Get Your PhD in Back-alley Medicine.

Bonus Maneuver #13 would probably be super well-spaced j2K. I don't know it well enough to put it in a video.

#GGST_FA #GuiltyGearStrive
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More from @Koryuken

13 Jun
Statistically, far.S,2H xx Item Super is better than any kind of metered option I can find if I can't break wall. It might actually be good on block as well...

... Statistically speaking, of course.
Honestly, Faust lacking real options in neutral this might just be part of Plan A.
I'll test it and let you know.
Read 4 tweets
13 Jun
I started making a Faust tutorial, but got to "challenging forward movement" and gave up.
The problem with a proper tutorial is I feel obligated to put a large "But, this does no damage and you'll be obliterated for being incorrect... You might be better off doing nothing..."
But I also tested movement/more reactive plays and the situation isn't all that better.
Read 9 tweets
2 Jun
Your goal mid-match should not be to hit your opponent. It should be to "cultivate fear".

Please read below. This is important to your development as a player.

I historically suck at "reads". This helped me overcome a very large hurdle.

#GuiltyGear #GuiltyGearStrive #ggst_fa ImageImage
If your goal is to "cultivate fear in the opponent", there's no reason to feel bad for wrong reads.

If you make the player say "Y A B E" and their life flashed before their eyes, that normally leads to a very particular adjustment.
However, you need to understand how your options pair up against your opponent's.

If my opponent is scared of Psychic Rising jH and Counterpoke j2K in neutral, what is their "twofer" that beats both, and what do I have that beats them hedging their bets against me?
Read 10 tweets
31 Aug 20
@GUILTYGEAR_PR @ArcSystemWorksU GIGATWEET ABOUT NETPLAY INCOMING. Please RT and Like for Good User Experience and Interface in Multiplayer. This is as important as rollback. I'm sorry @Sajam but your work has only just begun. Warning: Tweet 1 of 18.
With regards to the dev talk: I wish they would talk about how their lobby design plays out in the west. Xrd Player Lobbies were the only functional way of keeping time-between-matches acceptable, and the only mode that offered accurate geographic filtering via lobby names. 2/18
Western players need more control over how they connect with players, and they need fast and broad connection metrics to do it. ArcSys lobbies are notorious for not doing enough in this area, bordering on non-functional and flooding players with inappropriate connections. 3/18
Read 19 tweets

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